UnityLibrary
Unity-Lua
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UnityLibrary | Unity-Lua | |
---|---|---|
1 | 1 | |
3,585 | 143 | |
2.4% | 2.1% | |
4.2 | 0.0 | |
6 months ago | over 3 years ago | |
C# | C# | |
MIT License | BSD 3-clause "New" or "Revised" License |
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UnityLibrary
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Can somebody explain me how to implement this with Unity
Maybe you want GL Lines
Unity-Lua
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How would you go about exposing a modding api?
We use MoonSharp for our Lua integration, and it provides easy ways to bind methods and read & write data between C# and Lua sides. It also allows oyu to easily manage the LuaVMs themselves, of course, but we've also created our own wrapper for it that adds some helpful features and also allows us easily write Lua APIs and then choose which ones to use for each LuaVM when we start them.
What are some alternatives?
delaunator-sharp - Fast Delaunay triangulation of 2D points implemented in C#.
Unity-game-hacking - A guide for hacking unity games
libplanet - Blockchain in C#/.NET for on-chain, decentralized gaming
ThunderKit - Mod Project Development Environment for Unity and Unity Games
UniTask - Provides an efficient allocation free async/await integration for Unity.
modding-wiki - A wiki repository for Sekiro modding.
unity-ui-manager - :ticket: A Simple UI Manager for rapid prototyping and ease of collaboration
Harmony - A library for patching, replacing and decorating .NET and Mono methods during runtime
UnityOctree - A dynamic, loose octree implementation for Unity written in C#
Oxide.Rust - Rust game extension for the Oxide modding framework
unity-aseprite-importer - An aseprite-file importer for unity written in C#, built upon the experimental AssetImporter API
quill - Minimal UI library for unity. It provides modding capabilities via lua api.