SpartanEngine
A game engine with an emphasis on real-time cutting-edge solutions (by PanosK92)
Adria-DX12
Rendergraph-based graphics engine written in C++ using DirectX12 (by mate286)
SpartanEngine | Adria-DX12 | |
---|---|---|
2 | 2 | |
1,990 | 355 | |
- | - | |
9.9 | 9.4 | |
1 day ago | 12 days ago | |
C++ | C++ | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
SpartanEngine
Posts with mentions or reviews of SpartanEngine.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-05-13.
- SpartanEngine: MIT-licensed C++ Vulkan game engine
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DirectX 11/12 Graphics Engine (WIP)
I've uploaded my graphics engine written in DirectX 11 on Github. Here is the link. I've tried to make implementations of all the features as straightforward as possible so they are all inside renderer in corresponding void Pass*() member function. This was inspired by approach seen in https://github.com/PanosK92/SpartanEngine. Hope it helps someone.
Adria-DX12
Posts with mentions or reviews of Adria-DX12.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-04-13.
-
DXR Shader Improvements
Shaders
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DirectX 11/12 Graphics Engine (WIP)
There is also DirectX 12 port here but it's missing some features of its DX11 counterpart: IBL, Voxel GI, Bokeh and Ocean FFT.
What are some alternatives?
When comparing SpartanEngine and Adria-DX12 you can also consider the following projects:
WickedEngine - 3D engine with modern graphics
Adria-DX11 - Graphics engine written in C++ using DirectX11
OGSR-Engine - OGSR Project - Evolution of X-Ray Engine for S.T.A.L.K.E.R.: Shadow of Chernobyl
RayTracingDenoiser - NVIDIA Ray Tracing Denoiser
source-sdk-bullet-physics - Bullet Physics Injection for Source SDK 2013
blur - Add motion blur to videos
Kaguya - D3D12 Rendering Engine
Tecs - Tecs (Transactional, Thread-safe, Templated ECS)
Fractal_Engine - WIP 3D game engine with editor and other stuff
Wolf Engine - The Wolf is a comprehensive set of C/C++ open source libraries for realtime rendering, realtime streaming and game developing
SpartanEngine vs WickedEngine
Adria-DX12 vs Adria-DX11
SpartanEngine vs OGSR-Engine
Adria-DX12 vs RayTracingDenoiser
SpartanEngine vs source-sdk-bullet-physics
Adria-DX12 vs blur
SpartanEngine vs Adria-DX11
Adria-DX12 vs Kaguya
SpartanEngine vs Tecs
Adria-DX12 vs WickedEngine
SpartanEngine vs Fractal_Engine
Adria-DX12 vs Wolf Engine