SpartanEngine
Adria-DX11
SpartanEngine | Adria-DX11 | |
---|---|---|
2 | 1 | |
1,990 | 124 | |
- | - | |
9.9 | 8.4 | |
1 day ago | 3 months ago | |
C++ | C++ | |
MIT License | MIT License |
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SpartanEngine
- SpartanEngine: MIT-licensed C++ Vulkan game engine
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DirectX 11/12 Graphics Engine (WIP)
I've uploaded my graphics engine written in DirectX 11 on Github. Here is the link. I've tried to make implementations of all the features as straightforward as possible so they are all inside renderer in corresponding void Pass*() member function. This was inspired by approach seen in https://github.com/PanosK92/SpartanEngine. Hope it helps someone.
Adria-DX11
-
DirectX 11/12 Graphics Engine (WIP)
I've uploaded my graphics engine written in DirectX 11 on Github. Here is the link. I've tried to make implementations of all the features as straightforward as possible so they are all inside renderer in corresponding void Pass*() member function. This was inspired by approach seen in https://github.com/PanosK92/SpartanEngine. Hope it helps someone.
What are some alternatives?
WickedEngine - 3D engine with modern graphics
Adria-DX12 - Rendergraph-based graphics engine written in C++ using DirectX12
Cluster - Clustered shading implementation with bgfx
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ewig - The eternal text editor — Didactic Ersatz Emacs to show immutable data-structures and the single-atom architecture
source-sdk-bullet-physics - Bullet Physics Injection for Source SDK 2013
HybridRenderingEngine - Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
Tecs - Tecs (Transactional, Thread-safe, Templated ECS)
limitless-engine - OpenGL C++ Graphics Engine
Fractal_Engine - WIP 3D game engine with editor and other stuff
RTXGI - RTXGI v2.0 Update including Neural Radiance Cache and Spatial Hash Radiance Cache