Adria-DX11 VS Adria-DX12

Compare Adria-DX11 vs Adria-DX12 and see what are their differences.

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Adria-DX11 Adria-DX12
1 2
123 355
- -
8.4 9.4
3 months ago 11 days ago
C++ C++
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Adria-DX11

Posts with mentions or reviews of Adria-DX11. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-05-13.
  • DirectX 11/12 Graphics Engine (WIP)
    3 projects | /r/GraphicsProgramming | 13 May 2021
    I've uploaded my graphics engine written in DirectX 11 on Github. Here is the link. I've tried to make implementations of all the features as straightforward as possible so they are all inside renderer in corresponding void Pass*() member function. This was inspired by approach seen in https://github.com/PanosK92/SpartanEngine. Hope it helps someone.

Adria-DX12

Posts with mentions or reviews of Adria-DX12. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-04-13.

What are some alternatives?

When comparing Adria-DX11 and Adria-DX12 you can also consider the following projects:

Cluster - Clustered shading implementation with bgfx

RayTracingDenoiser - NVIDIA Ray Tracing Denoiser

ewig - The eternal text editor — Didactic Ersatz Emacs to show immutable data-structures and the single-atom architecture

SpartanEngine - A game engine with an emphasis on real-time cutting-edge solutions

blur - Add motion blur to videos

HybridRenderingEngine - Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.

Kaguya - D3D12 Rendering Engine

limitless-engine - OpenGL C++ Graphics Engine

WickedEngine - 3D engine with modern graphics

RTXGI - RTXGI v2.0 Update including Neural Radiance Cache and Spatial Hash Radiance Cache

Wolf Engine - The Wolf is a comprehensive set of C/C++ open source libraries for realtime rendering, realtime streaming and game developing