Adria-DX12
Rendergraph-based graphics engine written in C++ using DirectX12 (by mate286)
SpartanEngine
A game engine with an emphasis on real-time cutting-edge solutions (by PanosK92)
Adria-DX12 | SpartanEngine | |
---|---|---|
2 | 2 | |
355 | 1,982 | |
- | - | |
9.4 | 9.9 | |
11 days ago | 6 days ago | |
C++ | C++ | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Adria-DX12
Posts with mentions or reviews of Adria-DX12.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-04-13.
-
DXR Shader Improvements
Shaders
-
DirectX 11/12 Graphics Engine (WIP)
There is also DirectX 12 port here but it's missing some features of its DX11 counterpart: IBL, Voxel GI, Bokeh and Ocean FFT.
SpartanEngine
Posts with mentions or reviews of SpartanEngine.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-05-13.
- SpartanEngine: MIT-licensed C++ Vulkan game engine
-
DirectX 11/12 Graphics Engine (WIP)
I've uploaded my graphics engine written in DirectX 11 on Github. Here is the link. I've tried to make implementations of all the features as straightforward as possible so they are all inside renderer in corresponding void Pass*() member function. This was inspired by approach seen in https://github.com/PanosK92/SpartanEngine. Hope it helps someone.
What are some alternatives?
When comparing Adria-DX12 and SpartanEngine you can also consider the following projects:
Adria-DX11 - Graphics engine written in C++ using DirectX11
WickedEngine - 3D engine with modern graphics
RayTracingDenoiser - NVIDIA Ray Tracing Denoiser
OGSR-Engine - OGSR Project - Evolution of X-Ray Engine for S.T.A.L.K.E.R.: Shadow of Chernobyl
blur - Add motion blur to videos
source-sdk-bullet-physics - Bullet Physics Injection for Source SDK 2013
Kaguya - D3D12 Rendering Engine
Tecs - Tecs (Transactional, Thread-safe, Templated ECS)
Wolf Engine - The Wolf is a comprehensive set of C/C++ open source libraries for realtime rendering, realtime streaming and game developing
Fractal_Engine - WIP 3D game engine with editor and other stuff
Adria-DX12 vs Adria-DX11
SpartanEngine vs WickedEngine
Adria-DX12 vs RayTracingDenoiser
SpartanEngine vs OGSR-Engine
Adria-DX12 vs blur
SpartanEngine vs source-sdk-bullet-physics
Adria-DX12 vs Kaguya
SpartanEngine vs Adria-DX11
Adria-DX12 vs WickedEngine
SpartanEngine vs Tecs
Adria-DX12 vs Wolf Engine
SpartanEngine vs Fractal_Engine