SoftGLRender
tinyraytracer
SoftGLRender | tinyraytracer | |
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1 | 9 | |
927 | 4,893 | |
- | - | |
5.7 | 0.0 | |
4 months ago | 10 months ago | |
C++ | C++ | |
MIT License | - |
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SoftGLRender
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Can my learning plan be improved?
This is a really good example of a software rasteriser which is a good project to try https://github.com/keith2018/SoftGLRender
tinyraytracer
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But can it raytrace?
Source: https://github.com/ssloy/tinyraytracer
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What are the best textbooks/resources for learning graphics programming practically in 2023?
Tiny raytracer and the related tiny series are pretty good implementations of certain popular rendering techniques, without the use of an API.
- Where do I start learning graphics programming?
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yep people like this exist
For some reason, that reminded me of this.
- It is so boring
- Project based learning: a blank for a platformer game in 296 lines of C++
- TinyRayTracer: Understandable RayTracing in 256 lines of bare C++
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Project Ideas
Check out this: https://raytracing.github.io https://github.com/ssloy/tinyraytracer/wiki
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Dissecting the Apple M1 GPU, Part III
An excellent starting point for anyone interested in low-level graphics programming is Sokolov’s tinyraytracer [0]. It’s also a great way to learn a new language (work through the code while porting it to $DIFFERENT_LANGUAGE).
[0]: https://github.com/ssloy/tinyraytracer
What are some alternatives?
tinyraytracer_rs - tinyraytracer implementation using Rust
Open3D - Open3D: A Modern Library for 3D Data Processing
renderer - Software Renderer for Final Fantasy Tactics Maps
PortableGL - An implementation of OpenGL 3.x-ish in clean C
rusterizer - Bare-bones software renderer written in Rust
vello - An experimental GPU compute-centric 2D renderer.
CroissantVulkanRenderer - Real-Time Vulkan Renderer with features like PBR, IBL, and more.
sdl2-demo - sdl2 platformer game blank repository
HybridRenderingEngine - Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
sightpy-weekend-raytracer - This raytracer is a versatile implementation of Ray Tracing in One Weekend Book Series which uses Python as the interface for the scene description
LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
ApolloRaytracer - A hobby Blinn-Phong shaded ray-tracer written in C++