SimpleWindErosion
Procedural Wind Erosion / Abrasion / Suspension / Cascading / Aeolian Process Simulation (by weigert)
territory
3D rendered proc-gen world test. C++ homebrew voxel engine for agent-driven prodedural generation / world simulation (by weigert)
SimpleWindErosion | territory | |
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2 | 2 | |
65 | 335 | |
- | - | |
5.2 | 0.0 | |
about 1 year ago | over 1 year ago | |
C++ | C++ | |
- | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
SimpleWindErosion
Posts with mentions or reviews of SimpleWindErosion.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-06-05.
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Barkhan
I'm messing around with the physics of my wind erosion simulator today (source code).
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SoilMachine: Multi-Layer Realtime Erosion System [WIP]
I actually wrote an article about particle based wind erosion here with code here. As far as I am aware, it is the only system of its type.
territory
Posts with mentions or reviews of territory.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-06-05.
-
OpenGL Buffer Object Management in Infinite Terrain
A practical implementation in a real voxel project is actually here. I never actually hit any limits before.
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SoilMachine: Multi-Layer Realtime Erosion System [WIP]
This is already a C++ library / system! You should be able to run it on your linux repo of choice. I am also trying to make a "generalized" terrain generator. Once it's done, I'll probably voxelize and add dwarf fortress style agents like here.
What are some alternatives?
When comparing SimpleWindErosion and territory you can also consider the following projects:
terrain_generator - A (work-in-progress) terrain generator.
voxelman - A voxel engine for godot. I'ts a c++ engine module.
SoilMachine - Advanced, modular, coupled geomorpohology simulator for real-time procedural terrain generation.
A - A program to simulate the motion of particles in a 3D space
sift3 - Repository sifter and hardlinker
island_map
basic-voxel-engine - A Minecraft-like voxel engine, written in C++.
SimpleHydrology - Procedural Hydrology / River / Lake Simulation
UE5VoxelTutorial - A collection of voxel mesh generation algorithms
TinyEngine - Tiny OpenGL Wrapper / 3D Engine in C++
sprator - A GUI application to generate random sprites and export as icon.
SimpleWindErosion vs terrain_generator
territory vs voxelman
SimpleWindErosion vs SoilMachine
territory vs SoilMachine
SimpleWindErosion vs A
territory vs sift3
SimpleWindErosion vs island_map
territory vs basic-voxel-engine
SimpleWindErosion vs SimpleHydrology
territory vs UE5VoxelTutorial
territory vs TinyEngine
territory vs sprator