SimpleWindErosion
A
SimpleWindErosion | A | |
---|---|---|
2 | 1 | |
65 | 1 | |
- | - | |
5.2 | 9.5 | |
about 1 year ago | almost 2 years ago | |
C++ | C++ | |
- | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
SimpleWindErosion
-
Barkhan
I'm messing around with the physics of my wind erosion simulator today (source code).
-
SoilMachine: Multi-Layer Realtime Erosion System [WIP]
I actually wrote an article about particle based wind erosion here with code here. As far as I am aware, it is the only system of its type.
A
-
Creating a particle simulator
The code for the particle simulator is on GitHub here: MichaelCoffey7/A: A program to simulate the motion of particles in a 3D space (github.com)
What are some alternatives?
territory - 3D rendered proc-gen world test. C++ homebrew voxel engine for agent-driven prodedural generation / world simulation
SolarSystem - A solar system simulator with Verlet, using OpenGL for displaying.
terrain_generator - A (work-in-progress) terrain generator.
rigs-of-rods - Main development repository for Rigs of Rods soft-body physics simulator
SoilMachine - Advanced, modular, coupled geomorpohology simulator for real-time procedural terrain generation.
Simbody - High-performance C++ multibody dynamics/physics library for simulating articulated biomechanical and mechanical systems like vehicles, robots, and the human skeleton.
island_map
3DWorld - 3D Procedural Game Engine Using OpenGL
SimpleHydrology - Procedural Hydrology / River / Lake Simulation
rbdl-orb - RBDL - Rigid Body Dynamics Library - ORB Version - The two main differences to the original rbdl is that this version has error handling and uses polymorphism for constraints