SimpleWindErosion
Procedural Wind Erosion / Abrasion / Suspension / Cascading / Aeolian Process Simulation (by weigert)
island_map
By Kromey
SimpleWindErosion | island_map | |
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2 | 2 | |
65 | 0 | |
- | - | |
5.2 | 0.0 | |
about 1 year ago | almost 3 years ago | |
C++ | Rust | |
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The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
SimpleWindErosion
Posts with mentions or reviews of SimpleWindErosion.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-06-05.
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Barkhan
I'm messing around with the physics of my wind erosion simulator today (source code).
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SoilMachine: Multi-Layer Realtime Erosion System [WIP]
I actually wrote an article about particle based wind erosion here with code here. As far as I am aware, it is the only system of its type.
island_map
Posts with mentions or reviews of island_map.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-06-05.
-
SoilMachine: Multi-Layer Realtime Erosion System [WIP]
You're welcome to check out my repo of course, although apparently I've neglected to push the branch where I'm working on hydrology and won't be at that computer again until Monday.
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I'm getting started with procedural generation for a new game idea. Thoughts?
If you're interested I can share images of mine. My code is on GitHub too if you want to look at that or even give it a run, but beware it's pretty gnarly and poorly documented, and written in Rust. https://github.com/Kromey/island_map
What are some alternatives?
When comparing SimpleWindErosion and island_map you can also consider the following projects:
territory - 3D rendered proc-gen world test. C++ homebrew voxel engine for agent-driven prodedural generation / world simulation
terrain_generator - A (work-in-progress) terrain generator.
SoilMachine - Advanced, modular, coupled geomorpohology simulator for real-time procedural terrain generation.
A - A program to simulate the motion of particles in a 3D space
SimpleHydrology - Procedural Hydrology / River / Lake Simulation