SierpinskiGasketUnity
UnityURPUnlitScreenSpaceDecalShader
SierpinskiGasketUnity | UnityURPUnlitScreenSpaceDecalShader | |
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2 | 1 | |
0 | 1,164 | |
- | - | |
4.6 | 0.0 | |
over 1 year ago | over 1 year ago | |
ShaderLab | ShaderLab | |
- | MIT License |
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SierpinskiGasketUnity
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My First Go at Graphics Programming... Sierpinski Gasket using Unity's ("low-level") GL Component!
https://github.com/lunkums/SierpinskiGasketUnity https://lunkums.github.io/SierpinskiGasketUnity/
UnityURPUnlitScreenSpaceDecalShader
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After suggestion from other devs, update the aiming helpers with screen space decals in URP. What do you think? The red stripes are shown when the pitch/roll angles are wrong. The blue circle is the predicted touch site.
I have to use Screen Space Decals from NiloCat (link).
What are some alternatives?
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