ShapeEngine VS CorgEng

Compare ShapeEngine vs CorgEng and see what are their differences.

ShapeEngine

My custom made engine based on the great Raylib Framework. Main focus is being performant and only using draw functions instead of textures. (by DaveGreen-Games)

CorgEng

A modularised, multi-threaded C# game engine based on the Entity Component System architecture. Uses OpenGL for rendering and contains many optional modules for easier development. Includes a user interface library, networking, a layered rendering solution, dynamic XML content loading, ECS framework and an example programs. Primarilly for 2D games. (by PowerfulBacon)
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ShapeEngine CorgEng
5 1
74 10
- -
0.0 0.0
3 days ago 6 months ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ShapeEngine

Posts with mentions or reviews of ShapeEngine. We have used some of these posts to build our list of alternatives and similar projects.

CorgEng

Posts with mentions or reviews of CorgEng. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing ShapeEngine and CorgEng you can also consider the following projects:

Raylib-cs - C# bindings for raylib, a simple and easy-to-use library to learn videogames programming

Snoow - Snoow is a C++ Game Engine with a Level Editor

ImageSharp.Drawing - :pen: Extensions to ImageSharp containing a cross-platform 2D polygon manipulation API and drawing operations.

PixelVision8 - Pixel Vision 8's core philosophy is to teach retro game development with streamlined workflows. PV8 is also a platform that standardizes 8-bit fantasy console limitations built on top of the open-source C# game engine based on MonoGame.

voodoo2d - 👹 2D Java Game Engine built in OpenGL

DefaultEcs - Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.

Quake2Sharp - Quake 2, fully playable, ported to C#

GameDev-Resources - :video_game: :game_die: A wonderful list of Game Development resources.

BlazorCanvas - Simple 2D gamedev examples using Blazor and .NET 5

Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

OpenNitemare3D - reimplementation of the 1994 FPS Nitemare 3D