CorgEng VS DefaultEcs

Compare CorgEng vs DefaultEcs and see what are their differences.

CorgEng

A modularised, multi-threaded C# game engine based on the Entity Component System architecture. Uses OpenGL for rendering and contains many optional modules for easier development. Includes a user interface library, networking, a layered rendering solution, dynamic XML content loading, ECS framework and an example programs. Primarilly for 2D games. (by PowerfulBacon)

DefaultEcs

Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development. (by Doraku)
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CorgEng DefaultEcs
1 1
10 634
- -
0.0 0.0
6 months ago 3 months ago
C# C#
MIT License MIT No Attribution
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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CorgEng

Posts with mentions or reviews of CorgEng. We have used some of these posts to build our list of alternatives and similar projects.

DefaultEcs

Posts with mentions or reviews of DefaultEcs. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-04-08.
  • Guides and tips for making a game engine in C#
    4 projects | /r/gameenginedevs | 8 Apr 2021
    For examples I usually turn to GitHub. It has numerous C# game engines. However, I find it easier to figure out implementations myself and use other engines only for API inspiration. There are also several C# ECS such as Entitas and DefaultECS that you can use if you do not want to create you own.

What are some alternatives?

When comparing CorgEng and DefaultEcs you can also consider the following projects:

Snoow - Snoow is a C++ Game Engine with a Level Editor

Svelto.ECS - Svelto ECS C# Entity Component System

PixelVision8 - Pixel Vision 8's core philosophy is to teach retro game development with streamlined workflows. PV8 is also a platform that standardizes 8-bit fantasy console limitations built on top of the open-source C# game engine based on MonoGame.

Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

voodoo2d - 👹 2D Java Game Engine built in OpenGL

bitECS - Functional, minimal, data-oriented, ultra-high performance ECS library written in JavaScript

Quake2Sharp - Quake 2, fully playable, ported to C#

OpenKh - Kingdom Hearts libraries, tools, game engine and documentation

GameDev-Resources - :video_game: :game_die: A wonderful list of Game Development resources.

Arch.Extended - Extensions for Arch with some useful features like Systems, Source Generator and Utils.

BlazorCanvas - Simple 2D gamedev examples using Blazor and .NET 5

Spessman - Short-term project about spessmans and experimenting with Unity