CorgEng VS Quake2Sharp

Compare CorgEng vs Quake2Sharp and see what are their differences.

CorgEng

A modularised, multi-threaded C# game engine based on the Entity Component System architecture. Uses OpenGL for rendering and contains many optional modules for easier development. Includes a user interface library, networking, a layered rendering solution, dynamic XML content loading, ECS framework and an example programs. Primarilly for 2D games. (by PowerfulBacon)

Quake2Sharp

Quake 2, fully playable, ported to C# (by IceReaper)
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CorgEng Quake2Sharp
1 1
10 23
- -
0.0 0.0
6 months ago 10 months ago
C# C#
MIT License GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

CorgEng

Posts with mentions or reviews of CorgEng. We have used some of these posts to build our list of alternatives and similar projects.

Quake2Sharp

Posts with mentions or reviews of Quake2Sharp. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing CorgEng and Quake2Sharp you can also consider the following projects:

Snoow - Snoow is a C++ Game Engine with a Level Editor

Modine - My final high school project

PixelVision8 - Pixel Vision 8's core philosophy is to teach retro game development with streamlined workflows. PV8 is also a platform that standardizes 8-bit fantasy console limitations built on top of the open-source C# game engine based on MonoGame.

GLWpfControl - A fast native control for OpenTK 4.x + 3.x on WPF.

voodoo2d - 👹 2D Java Game Engine built in OpenGL

SharpQuake - SharpQuake is a GLQuake reimplementation in C# using the OpenTK library

DefaultEcs - Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.

PokemonGameEngine - A C# 2D Pokémon game engine and map editor.

GameDev-Resources - :video_game: :game_die: A wonderful list of Game Development resources.

OpenTK-PathTracer - C# OpenGL Path Tracer, Real-Time GPU accelerated

BlazorCanvas - Simple 2D gamedev examples using Blazor and .NET 5

Duality - a 2D Game Development Framework