ShaderGen
3d-game-shaders-for-beginners
ShaderGen | 3d-game-shaders-for-beginners | |
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2 | 12 | |
481 | 17,117 | |
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0.0 | 0.0 | |
almost 4 years ago | 11 months ago | |
C# | C++ | |
MIT License | BSD 3-clause "New" or "Revised" License |
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ShaderGen
- What would you want to see in a “new” Monogame?
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ComputeSharp, Run C# on the GPU
Another project is ShaderGen [0] which enables writing C# that can run on the GPU as well as on the CPU.
And there is a practical example implementing raytracing [1].
[0] https://github.com/mellinoe/shadergen
[1] https://github.com/mellinoe/veldrid-raytracer
3d-game-shaders-for-beginners
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The Book of Shaders
This is a great series if you’re looking for a tutorial. https://lettier.github.io/3d-game-shaders-for-beginners/inde...
- Random Code Inspiration Volume 2
- 3D game shaders for beginners: step-by-step guide to SSAO, lighting, and more
- Beginner friendly tutorial
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Ask HN: What is your new year's resolution?
Sort of.
1. I want to start with working through applying shaders to a 3d scene using the Panda3d library (https://github.com/panda3d/panda3d) . This repo covers that: https://github.com/lettier/3d-game-shaders-for-beginners.
2. Create a simple, custom, graphics-only (no collisions / physics) game engine using Entt (https://github.com/skypjack/entt) and Panda3d. The engine would rely mostly on simple inputs, like mouse clicks, and 3d graphics.
3. Configure clangd to warn on features outside C++11 then refactor both projects (1 & 2)
4. Run experiments on the game engine while working through the Vulkan book: https://raw.githubusercontent.com/Overv/VulkanTutorial/maste...
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Where to find shader resources?
Book of Shaders 3D Game Shaders for Beginners Martin Donald Freya Holmer
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Game Engine From Scratch
Some tutorials I have looked at (well nor originally, as I learned the basics when we were still at DX9 :D): - https://lettier.github.io/3d-game-shaders-for-beginners/index.html
- Are there any resources on Post processing effects like Bloom HDR rendering tone mapping etc..
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OpenGL engine - testing omnidirectional shadow maps with Sponza
Thanks! What feature would you add next? I've been thinking of implementing some of the shaders here
- 3D Game Shaders for Beginners
What are some alternatives?
ComputeSharp - A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀
godot-psx-style-demo - Demo project featuring a collection of PS1 style shaders and materials for Godot engine.
Veldrid - A low-level, portable graphics library for .NET.
tinyrenderer - A brief computer graphics / rendering course
ClassicUO - ClassicUO - an open source implementation of the Ultima Online Classic Client.
julia-set-with-shaders - Julia set render with GLSL shaders and P5.js library
planar-reflections-unity - Planar reflections probe component for Unity
SHADERed - Lightweight, cross-platform & full-featured shader IDE
armory - 3D Engine with Blender Integration
Granite - My personal Vulkan renderer
katabasis - XNA re-imagined.
LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com