SeawispHunter.RolePlay.Attributes
UnityHFSM
SeawispHunter.RolePlay.Attributes | UnityHFSM | |
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2 | 2 | |
24 | 900 | |
- | - | |
10.0 | 7.6 | |
almost 2 years ago | 4 days ago | |
C# | C# | |
MIT License | MIT License |
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SeawispHunter.RolePlay.Attributes
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How to architect a live stat display for my game?
At the end of Kryzarel's forum topic text tutorial a guy also mentions a stat system he created which is at this repository.
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Event System for Unity (free asset)
This is pretty cool. I wrote something similar for a narrower problem space: RolePlay Attributes. UniRx’s Reactive Properties feel like the total package but with a conceptual and dependency overhead.
UnityHFSM
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Dear Reddit members, could you recommend a YouTube or something that makes TopDown Boss Monster?
I used this video https://www.youtube.com/watch?v=jnETyJUiCiM which uses this state machines https://github.com/Inspiaaa/UnityHFSM/. It is very informative and i like how in the video you use colliders to trigger different states.
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Working on the overworld pathfinding system for our game Lost In The Open!
Can't think of big guides I've followed, but I'll give you one I've gotten massive value from recently: a GitHub repo of a Finite State Machine for Unity https://github.com/Inspiaaa/UnityHFSM
What are some alternatives?
observables
SUSMachine - A Simple Unity State Machine with a nice API and automatic transition support. No reflection, string names, or need to inherit anything.
YarnSpinner - Yarn Spinner is a tool for building interactive dialogue in games!
SS3D - Space Station 3D, another remake of SS13, but with an extra D.
Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
UniFlux - Typed Event Driven with Flux for Unity.
com.unity.multiplayer.samples.coop - A small-scale cooperative game sample built on the new, Unity networking framework to teach developers about creating a similar multiplayer game.
Sherpa - A lightweight HTTP server
chronity - :hourglass: Library for running functions after a delay by creating timers in Unity3D.
StateMachine - Drag and Drop Finite State Machine where the game designer can switch between different states and its state transitions with out having to code.
Riptide - Lightweight C# networking solution for multiplayer games.