SeawispHunter.RolePlay.Attributes VS UnityHFSM

Compare SeawispHunter.RolePlay.Attributes vs UnityHFSM and see what are their differences.

SeawispHunter.RolePlay.Attributes

Defines role playing attributes like "health" using generics that are modified non-destructively and notify on changes (by shanecelis)

UnityHFSM

A simple yet powerful class-based hierarchical finite state machine for Unity (by Inspiaaa)
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SeawispHunter.RolePlay.Attributes UnityHFSM
2 2
24 900
- -
10.0 7.6
almost 2 years ago 4 days ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

SeawispHunter.RolePlay.Attributes

Posts with mentions or reviews of SeawispHunter.RolePlay.Attributes. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-20.

UnityHFSM

Posts with mentions or reviews of UnityHFSM. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing SeawispHunter.RolePlay.Attributes and UnityHFSM you can also consider the following projects:

observables

SUSMachine - A Simple Unity State Machine with a nice API and automatic transition support. No reflection, string names, or need to inherit anything.

YarnSpinner - Yarn Spinner is a tool for building interactive dialogue in games!

SS3D - Space Station 3D, another remake of SS13, but with an extra D.

Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

UniFlux - Typed Event Driven with Flux for Unity.

com.unity.multiplayer.samples.coop - A small-scale cooperative game sample built on the new, Unity networking framework to teach developers about creating a similar multiplayer game.

Sherpa - A lightweight HTTP server

chronity - :hourglass: Library for running functions after a delay by creating timers in Unity3D.

StateMachine - Drag and Drop Finite State Machine where the game designer can switch between different states and its state transitions with out having to code.

Riptide - Lightweight C# networking solution for multiplayer games.