SeawispHunter.RolePlay.Attributes VS observables

Compare SeawispHunter.RolePlay.Attributes vs observables and see what are their differences.

SeawispHunter.RolePlay.Attributes

Defines role playing attributes like "health" using generics that are modified non-destructively and notify on changes (by shanecelis)
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SeawispHunter.RolePlay.Attributes observables
2 3
24 -
- -
10.0 -
almost 2 years ago -
C#
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

SeawispHunter.RolePlay.Attributes

Posts with mentions or reviews of SeawispHunter.RolePlay.Attributes. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-20.

observables

Posts with mentions or reviews of observables. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-20.

What are some alternatives?

When comparing SeawispHunter.RolePlay.Attributes and observables you can also consider the following projects:

YarnSpinner - Yarn Spinner is a tool for building interactive dialogue in games!

UniRx - Reactive Extensions for Unity

Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

com.unity.multiplayer.samples.coop - A small-scale cooperative game sample built on the new, Unity networking framework to teach developers about creating a similar multiplayer game.

UnityHFSM - A simple yet powerful class-based hierarchical finite state machine for Unity