Event System for Unity (free asset)

This page summarizes the projects mentioned and recommended in the original post on /r/gamedev

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  1. observables

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  3. SeawispHunter.RolePlay.Attributes

    Defines role playing attributes like "max health" using generics that are modified non-destructively and notify on changes

    This is pretty cool. I wrote something similar for a narrower problem space: RolePlay Attributes. UniRx’s Reactive Properties feel like the total package but with a conceptual and dependency overhead.

  4. UniRx

    Discontinued Reactive Extensions for Unity

    This is pretty cool. I wrote something similar for a narrower problem space: RolePlay Attributes. UniRx’s Reactive Properties feel like the total package but with a conceptual and dependency overhead.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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