I'm making this turn-based auto battler called Order Automatica. I decided to try using event driven architecture using async/await and UniTask and it made it so easy! I'd love any game design feedback people are willing to give. Link to demo in comments

This page summarizes the projects mentioned and recommended in the original post on /r/Unity2D

InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
www.influxdata.com
featured
SaaSHub - Software Alternatives and Reviews
SaaSHub helps you find the best software and product alternatives
www.saashub.com
featured
  • UniRx

    Discontinued Reactive Extensions for Unity

  • Interesting, I hadn't heard of UniTask. I use UniRX in my projects which I think solves similar problems in a bit of a different way.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

    InfluxDB logo
NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

Suggest a related project

Related posts

  • Just discovered singletons and so many issues have fallen away

    1 project | /r/gamedev | 2 May 2023
  • Recommend Paradigms / Design Patterns for Controller-Driven Menus?

    1 project | /r/Unity3D | 5 Apr 2023
  • Event System for Unity (free asset)

    3 projects | /r/gamedev | 20 Jan 2023
  • Looking for guidance on separating game logic from game objects.

    1 project | /r/Unity3D | 28 Jun 2022
  • What's the best way to effectively code in aesthetic features?

    1 project | /r/Unity3D | 13 Apr 2022