SS3D VS UnityHFSM

Compare SS3D vs UnityHFSM and see what are their differences.

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SS3D UnityHFSM
10 2
238 879
0.8% -
8.8 8.3
10 days ago 6 months ago
C# C#
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

SS3D

Posts with mentions or reviews of SS3D. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-11-17.

UnityHFSM

Posts with mentions or reviews of UnityHFSM. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing SS3D and UnityHFSM you can also consider the following projects:

TotalWarSimulator - Total War Battle simulator for AI research

SUSMachine - A Simple Unity State Machine with a nice API and automatic transition support. No reflection, string names, or need to inherit anything.

open-project-1 - Unity Open Project #1: Chop Chop

UniFlux - Typed Event Driven with Flux for Unity.

Cataclysm-DDA - Cataclysm - Dark Days Ahead. A turn-based survival game set in a post-apocalyptic world.

Sherpa - A lightweight HTTP server

Unity.mathx - An Extension Library for Unity.Mathematics - Extension Methods, New Syntax, Optimized Functions, and more !

Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

Hacker-themed-screen - A procedural hacked-themed screen that can be used in several types of video games in Unity3D

chronity - :hourglass: Library for running functions after a delay by creating timers in Unity3D.

crumb-cube - A cube wireframe renderer in a 34x34 Crumb script

StateMachine - Drag and Drop Finite State Machine where the game designer can switch between different states and its state transitions with out having to code.