Rootex
source-sdk-bullet-physics
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Rootex | source-sdk-bullet-physics | |
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1 | 1 | |
210 | 42 | |
3.3% | - | |
1.2 | 0.0 | |
8 months ago | about 3 years ago | |
C++ | C++ | |
MIT License | MIT License |
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Rootex
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Structure and Abstraction
I myself was inspired by that and we had our own implementation of it in DirectX 11 in our game engine hobby project. See Rootex' RenderingDevice
source-sdk-bullet-physics
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How/Where can i delete Havoc engine on my sourcre mod
You could try replacing vphysics with https://github.com/dyanikoglu/source-sdk-bullet-physics
What are some alternatives?
widelands - Widelands is a free, open source real-time strategy game with singleplayer campaigns and a multiplayer mode. The game was inspired by Settlers II™ (© Bluebyte) but has significantly more variety and depth to it.
PBCharacterMovement - HL2-style, classic FPS movement for Unreal Engine implemented in C++
RmlUi - RmlUi - The HTML/CSS User Interface library evolved
WickedEngine - 3D engine with modern graphics
OGSR-Engine - OGSR Project - Evolution of X-Ray Engine for S.T.A.L.K.E.R.: Shadow of Chernobyl
SpartanEngine - A game engine with an emphasis on real-time cutting-edge solutions
CX3D - CX3D is an easy to use Game Framework for the development of 3D Games in C++.
Tuna_ab
OpenMiner - Minecraft-like game engine written in C++17 with a client/server architecture and support for Lua modding
StrafeAnalyzer - A tool that analyzes player inputs and tells the player how to improve player movement through statistics, realtime graphs, etc! :)
rvscript - Fast RISC-V-based scripting backend for game engines
portal2-sdk13 - Portal 2 assets converted to use in Source SDK 2013