source-sdk-bullet-physics VS Tuna_ab

Compare source-sdk-bullet-physics vs Tuna_ab and see what are their differences.

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source-sdk-bullet-physics Tuna_ab
1 1
42 2
- -
0.0 0.0
about 3 years ago about 3 years ago
C++ C++
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

source-sdk-bullet-physics

Posts with mentions or reviews of source-sdk-bullet-physics. We have used some of these posts to build our list of alternatives and similar projects.

Tuna_ab

Posts with mentions or reviews of Tuna_ab. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing source-sdk-bullet-physics and Tuna_ab you can also consider the following projects:

PBCharacterMovement - HL2-style, classic FPS movement for Unreal Engine implemented in C++

CrossWindow-Demos - 🥪 Examples of how to use CrossWindow for things like rendering graphics, listening to events, etc.

WickedEngine - 3D engine with modern graphics

pendulum - ROS, ROS2, real-time, control, pendulum

SpartanEngine - A game engine with an emphasis on real-time cutting-edge solutions

x64dbg - An open-source user mode debugger for Windows. Optimized for reverse engineering and malware analysis.

StrafeAnalyzer - A tool that analyzes player inputs and tells the player how to improve player movement through statistics, realtime graphs, etc! :)

MocapNET - We present MocapNET, a real-time method that estimates the 3D human pose directly in the popular Bio Vision Hierarchy (BVH) format, given estimations of the 2D body joints originating from monocular color images. Our contributions include: (a) A novel and compact 2D pose NSRM representation. (b) A human body orientation classifier and an ensemble of orientation-tuned neural networks that regress the 3D human pose by also allowing for the decomposition of the body to an upper and lower kinematic hierarchy. This permits the recovery of the human pose even in the case of significant occlusions. (c) An efficient Inverse Kinematics solver that refines the neural-network-based solution providing 3D human pose estimations that are consistent with the limb sizes of a target person (if known). All the above yield a 33% accuracy improvement on the Human 3.6 Million (H3.6M) dataset compared to the baseline method (MocapNET) while maintaining real-time performance

portal2-sdk13 - Portal 2 assets converted to use in Source SDK 2013

suicide-barbie - A PlayStation® Portable™ demo

NH2-Coop - Modified Sandbox to play to Nightmare House 2 with friends

Rythe-Engine - Rythe is a data-oriented C++17 game engine built to make optimal use of modern hardware.