source-sdk-bullet-physics
SpartanEngine
Our great sponsors
source-sdk-bullet-physics | SpartanEngine | |
---|---|---|
1 | 2 | |
42 | 1,982 | |
- | - | |
0.0 | 9.9 | |
about 3 years ago | 3 days ago | |
C++ | C++ | |
MIT License | MIT License |
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source-sdk-bullet-physics
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How/Where can i delete Havoc engine on my sourcre mod
You could try replacing vphysics with https://github.com/dyanikoglu/source-sdk-bullet-physics
SpartanEngine
- SpartanEngine: MIT-licensed C++ Vulkan game engine
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DirectX 11/12 Graphics Engine (WIP)
I've uploaded my graphics engine written in DirectX 11 on Github. Here is the link. I've tried to make implementations of all the features as straightforward as possible so they are all inside renderer in corresponding void Pass*() member function. This was inspired by approach seen in https://github.com/PanosK92/SpartanEngine. Hope it helps someone.
What are some alternatives?
PBCharacterMovement - HL2-style, classic FPS movement for Unreal Engine implemented in C++
WickedEngine - 3D engine with modern graphics
Adria-DX12 - Rendergraph-based graphics engine written in C++ using DirectX12
Tuna_ab
OGSR-Engine - OGSR Project - Evolution of X-Ray Engine for S.T.A.L.K.E.R.: Shadow of Chernobyl
StrafeAnalyzer - A tool that analyzes player inputs and tells the player how to improve player movement through statistics, realtime graphs, etc! :)
Adria-DX11 - Graphics engine written in C++ using DirectX11
portal2-sdk13 - Portal 2 assets converted to use in Source SDK 2013
Tecs - Tecs (Transactional, Thread-safe, Templated ECS)
NH2-Coop - Modified Sandbox to play to Nightmare House 2 with friends
Fractal_Engine - WIP 3D game engine with editor and other stuff