Tuna_ab
CrossWindow-Demos
Tuna_ab | CrossWindow-Demos | |
---|---|---|
1 | 1 | |
2 | 62 | |
- | - | |
0.0 | 0.0 | |
about 3 years ago | 5 months ago | |
C++ | C++ | |
- | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Tuna_ab
CrossWindow-Demos
-
Have you ever sat down to make a game engine only to realize this?
That, and I just don't have time or motivation to use another API. OpenGL is most beginner-friendly, in my experience. And waaaay less verbose (Not my repo).
What are some alternatives?
source-sdk-bullet-physics - Bullet Physics Injection for Source SDK 2013
Godot - Godot Engine – Multi-platform 2D and 3D game engine
pendulum - ROS, ROS2, real-time, control, pendulum
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
x64dbg - An open-source user mode debugger for Windows. Optimized for reverse engineering and malware analysis.
arewegameyet - The repository for https://arewegameyet.rs
MocapNET - We present MocapNET, a real-time method that estimates the 3D human pose directly in the popular Bio Vision Hierarchy (BVH) format, given estimations of the 2D body joints originating from monocular color images. Our contributions include: (a) A novel and compact 2D pose NSRM representation. (b) A human body orientation classifier and an ensemble of orientation-tuned neural networks that regress the 3D human pose by also allowing for the decomposition of the body to an upper and lower kinematic hierarchy. This permits the recovery of the human pose even in the case of significant occlusions. (c) An efficient Inverse Kinematics solver that refines the neural-network-based solution providing 3D human pose estimations that are consistent with the limb sizes of a target person (if known). All the above yield a 33% accuracy improvement on the Human 3.6 Million (H3.6M) dataset compared to the baseline method (MocapNET) while maintaining real-time performance
FFNx - Next generation modding platform for Final Fantasy VII and Final Fantasy VIII ( with native Steam 2013 release support! )
suicide-barbie - A PlayStation® Portable™ demo
OpenRCT2 - An open source re-implementation of RollerCoaster Tycoon 2 🎢
veloren - An open world, open source voxel RPG inspired by Dwarf Fortress and Cube World. This repository is a mirror. Please submit all PRs and issues on our GitLab page.
RenPy - The Ren'Py Visual Novel Engine