Tuna_ab VS CrossWindow-Demos

Compare Tuna_ab vs CrossWindow-Demos and see what are their differences.

CrossWindow-Demos

🥪 Examples of how to use CrossWindow for things like rendering graphics, listening to events, etc. (by alaingalvan)
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Tuna_ab CrossWindow-Demos
1 1
2 62
- -
0.0 0.0
about 3 years ago 5 months ago
C++ C++
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Tuna_ab

Posts with mentions or reviews of Tuna_ab. We have used some of these posts to build our list of alternatives and similar projects.

CrossWindow-Demos

Posts with mentions or reviews of CrossWindow-Demos. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-04-21.

What are some alternatives?

When comparing Tuna_ab and CrossWindow-Demos you can also consider the following projects:

source-sdk-bullet-physics - Bullet Physics Injection for Source SDK 2013

Godot - Godot Engine – Multi-platform 2D and 3D game engine

pendulum - ROS, ROS2, real-time, control, pendulum

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

x64dbg - An open-source user mode debugger for Windows. Optimized for reverse engineering and malware analysis.

arewegameyet - The repository for https://arewegameyet.rs

MocapNET - We present MocapNET, a real-time method that estimates the 3D human pose directly in the popular Bio Vision Hierarchy (BVH) format, given estimations of the 2D body joints originating from monocular color images. Our contributions include: (a) A novel and compact 2D pose NSRM representation. (b) A human body orientation classifier and an ensemble of orientation-tuned neural networks that regress the 3D human pose by also allowing for the decomposition of the body to an upper and lower kinematic hierarchy. This permits the recovery of the human pose even in the case of significant occlusions. (c) An efficient Inverse Kinematics solver that refines the neural-network-based solution providing 3D human pose estimations that are consistent with the limb sizes of a target person (if known). All the above yield a 33% accuracy improvement on the Human 3.6 Million (H3.6M) dataset compared to the baseline method (MocapNET) while maintaining real-time performance

FFNx - Next generation modding platform for Final Fantasy VII and Final Fantasy VIII ( with native Steam 2013 release support! )

suicide-barbie - A PlayStation® Portable™ demo

OpenRCT2 - An open source re-implementation of RollerCoaster Tycoon 2 🎢

veloren - An open world, open source voxel RPG inspired by Dwarf Fortress and Cube World. This repository is a mirror. Please submit all PRs and issues on our GitLab page.

RenPy - The Ren'Py Visual Novel Engine