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IDK, mostly because Rust is my only gamedev experience. The community at r/rust_gamedev have been immensely helpful for me, and it's clear at this time that the scene is still emerging and trying to find itself, but arewegameyet helps to get a lay of the land.
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Stream
Stream - Scalable APIs for Chat, Feeds, Moderation, & Video. Stream helps developers build engaging apps that scale to millions with performant and flexible Chat, Feeds, Moderation, and Video APIs and SDKs powered by a global edge network and enterprise-grade infrastructure.
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Recommend https://godotengine.org/. Use c++, but don't write your own engine.
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veloren
[mirror of https://gitlab.com/veloren/veloren] An open world, open source voxel RPG inspired by Dwarf Fortress and Cube World. This repository is a mirror. Please submit all PRs and issues on our GitLab page.
Someone from my uni already did it. Here it is
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C++, you can find the repo here: https://github.com/OpenRCT2/OpenRCT2. Since RCT2 compilers have been getting better at optimizing code, so there's not that many valid reasons to still write assembly.
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Except you just want to make Visual Novels then RenPy is enough,
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CrossWindow-Demos
🥪 Examples of how to use CrossWindow for things like rendering graphics, listening to events, etc.
That, and I just don't have time or motivation to use another API. OpenGL is most beginner-friendly, in my experience. And waaaay less verbose (Not my repo).