Have you ever sat down to make a game engine only to realize this?

This page summarizes the projects mentioned and recommended in the original post on /r/ProgrammerHumor

Stream - Scalable APIs for Chat, Feeds, Moderation, & Video.
Stream helps developers build engaging apps that scale to millions with performant and flexible Chat, Feeds, Moderation, and Video APIs and SDKs powered by a global edge network and enterprise-grade infrastructure.
getstream.io
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InfluxDB – Built for High-Performance Time Series Workloads
InfluxDB 3 OSS is now GA. Transform, enrich, and act on time series data directly in the database. Automate critical tasks and eliminate the need to move data externally. Download now.
www.influxdata.com
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  1. arewegameyet

    The repository for https://arewegameyet.rs

    IDK, mostly because Rust is my only gamedev experience. The community at r/rust_gamedev have been immensely helpful for me, and it's clear at this time that the scene is still emerging and trying to find itself, but arewegameyet helps to get a lay of the land.

  2. Stream

    Stream - Scalable APIs for Chat, Feeds, Moderation, & Video. Stream helps developers build engaging apps that scale to millions with performant and flexible Chat, Feeds, Moderation, and Video APIs and SDKs powered by a global edge network and enterprise-grade infrastructure.

    Stream logo
  3. Godot

    Godot Engine – Multi-platform 2D and 3D game engine

    Recommend https://godotengine.org/. Use c++, but don't write your own engine.

  4. veloren

    [mirror of https://gitlab.com/veloren/veloren] An open world, open source voxel RPG inspired by Dwarf Fortress and Cube World. This repository is a mirror. Please submit all PRs and issues on our GitLab page.

    Someone from my uni already did it. Here it is

  5. OpenRCT2

    An open source re-implementation of RollerCoaster Tycoon 2 🎢

    C++, you can find the repo here: https://github.com/OpenRCT2/OpenRCT2. Since RCT2 compilers have been getting better at optimizing code, so there's not that many valid reasons to still write assembly.

  6. RenPy

    The Ren'Py Visual Novel Engine

    Except you just want to make Visual Novels then RenPy is enough,

  7. CrossWindow-Demos

    🥪 Examples of how to use CrossWindow for things like rendering graphics, listening to events, etc.

    That, and I just don't have time or motivation to use another API. OpenGL is most beginner-friendly, in my experience. And waaaay less verbose (Not my repo).

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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