Rootex
rvscript
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Rootex | rvscript | |
---|---|---|
1 | 8 | |
210 | 214 | |
3.3% | - | |
1.2 | 8.4 | |
8 months ago | about 1 month ago | |
C++ | C++ | |
MIT License | MIT License |
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Rootex
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Structure and Abstraction
I myself was inspired by that and we had our own implementation of it in DirectX 11 in our game engine hobby project. See Rootex' RenderingDevice
rvscript
- Fast RISC-V-based scripting back end for game engines
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Creating register VM similar to RISC-V instruction set
Here's some prior art if it helps: https://github.com/fwsGonzo/rvscript
- rvscript: Fast RISC-V-based scripting backend for game engines
- RVScript: Fast RISC-V-based scripting back end for game engines
- Rvscript: Fast RISC-V-based scripting back end for game engines
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C++ Show and Tell - April 2022
This is one of the incantantions I am using (taken from here):
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libriscv: Multiprocessing for Compute Functions
I have a fairly simplistic variant of the game engine script that I try to keep current in https://github.com/fwsGonzo/rvscript, but it needs more work.
What are some alternatives?
widelands - Widelands is a free, open source real-time strategy game with singleplayer campaigns and a multiplayer mode. The game was inspired by Settlers II™ (© Bluebyte) but has significantly more variety and depth to it.
OGSR-Engine - OGSR Project - Evolution of X-Ray Engine for S.T.A.L.K.E.R.: Shadow of Chernobyl
RmlUi - RmlUi - The HTML/CSS User Interface library evolved
ObEngine - 2D Game Engine with Lua Scripting made on top of SFML !
muzero-cpp - A C++ pytorch implementation of MuZero
CX3D - CX3D is an easy to use Game Framework for the development of 3D Games in C++.
ROCm-OpenCL-Runtime - ROCm OpenOpenCL Runtime
OpenMiner - Minecraft-like game engine written in C++17 with a client/server architecture and support for Lua modding
GPU-Raytracer - GPU Raytracer from scratch in C++/CUDA
source-sdk-bullet-physics - Bullet Physics Injection for Source SDK 2013
chrgfx - Converts to and from tile based graphics from retro video game hardware