rvscript
chrgfx
rvscript | chrgfx | |
---|---|---|
8 | 1 | |
214 | 57 | |
- | - | |
8.4 | 2.0 | |
about 2 months ago | 9 days ago | |
C++ | C++ | |
MIT License | MIT License |
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rvscript
- Fast RISC-V-based scripting back end for game engines
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Creating register VM similar to RISC-V instruction set
Here's some prior art if it helps: https://github.com/fwsGonzo/rvscript
- rvscript: Fast RISC-V-based scripting backend for game engines
- RVScript: Fast RISC-V-based scripting back end for game engines
- Rvscript: Fast RISC-V-based scripting back end for game engines
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C++ Show and Tell - April 2022
This is one of the incantantions I am using (taken from here):
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libriscv: Multiprocessing for Compute Functions
I have a fairly simplistic variant of the game engine script that I try to keep current in https://github.com/fwsGonzo/rvscript, but it needs more work.
chrgfx
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C++ Show and Tell - April 2022
I wrote a retro hardware, tile-based graphics conversion library a while back - chrgfx . It was my first decent-sized C++ project and looking at some the code now makes me wince, but it's pretty solid. I'd like to refactor it eventually. Any comments are certainly appreciated.
What are some alternatives?
OGSR-Engine - OGSR Project - Evolution of X-Ray Engine for S.T.A.L.K.E.R.: Shadow of Chernobyl
libriscv - C++20 RISC-V RV32/64/128 userspace emulator library
ObEngine - 2D Game Engine with Lua Scripting made on top of SFML !
super-mario-bros - Original SNES Super mario bros made with C++ / OpenGL
muzero-cpp - A C++ pytorch implementation of MuZero
nomenus-rex - A CLI utility for the file mass-renaming
ROCm-OpenCL-Runtime - ROCm OpenOpenCL Runtime
GPU-Raytracer - GPU Raytracer from scratch in C++/CUDA
rodin - Modern C++17 finite element method and shape optimization framework.
Heady - A utility for creating amalgamated single-header C++ libraries
ctcsound - Python Bindings for Csound using ctypes. Can be used from python2.x and python3.x as well.