ROSIntegration
UEViewer
ROSIntegration | UEViewer | |
---|---|---|
4 | 59 | |
391 | 2,269 | |
0.8% | - | |
6.5 | 3.0 | |
7 days ago | about 2 months ago | |
C++ | C++ | |
MIT License | MIT License |
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ROSIntegration
- Unity VS Unreal which one you recommand for ROS (am a biginner for all three)
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ROSIntegration plugin
I've recently been working with ROSIntegration, does anyone have any examples of it's use? My publishers haven't been working as well as expected.
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Unreal to Ros
I've been trying to publish controller locations from an Oculus device to a Baxter running ROS Kinetic. While I found a decent plugin that seems to work on a basic level, the subscriber isn't reading it correctly. Is anyone familiar with ROSIntegration? Even just some examples of functional code using that plugin would be very helpful.
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Best Sim2Real Engine?
I would say this still depends on your use-case. Unity provides potentially high visual fidelity for image based learning etc. (like Unreal, for which there is this: https://github.com/code-iai/ROSIntegration ). The physics engine may be a bit simpler than in dedicated simulators to keep real-time > 60Hz up. (Unreal also uses PhysX)
UEViewer
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I want to learn how to data mine games I enjoy, such as Animal Jam Classic, but I’m not sure where to start.
If you're lucky, the developers will have used a standard format to store their assets and you can just use an existing asset extractor to do the dirty work for you: Unreal, Unity, and Flash (.swf) are some of the most popular ones.
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Does anyone know how to extract texture files from Infinite?
Many people use UE Viewer. sm
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3D models
There are posts about getting models somewhat on the regular, any amount of searching nets you the answer, ironically some of them by me. Get umodel and simply overwrite the auto game detection to smite and point the game path to wherever you have smite installed "SMITE\BattleGame\CookedPCConsole". From there just select whichever gods files you are looking for, beware that the upks only contain a extremely low quality dummy texture.
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Celebrating the 5th Anniversary of the Westworld Season 2 Soundtrack!
To assist you in extracting Unreal Engine files, you can use the Unreal Extraction Tool developed by Gildor: Unreal Extraction Tool.
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Anyone have experience with data mining/ripping files?
Export models/animations: https://www.gildor.org/en/projects/umodel Key and Version: https://www.gildor.org/smf/index.php?topic=3393.0 Importing Models and Animations into Blender: https://github.com/Befzz/blender3d\_import\_psk\_psa/releases/tag/v2.8.3
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Where can I found Smite assets ?
You gonna have to extract them yourself with umodel. Open the program, select to overwrite game detection setting the engine to unreal 3 and smite from the game list. The game file path is the CookedPCConsole folder wherever you have smite installed. (example F:\SteamLibrary\SteamApps\common\SMITE\BattleGame\CookedPCConsole)
- UT4 Shock rifle model for 3d print.
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FAQ
I extract models and textures from Deadbydaylight and Deep Rock Galatic using UE Viewer and import them using this Add-on.
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Grunt Killer
I extract the models from the game with UE Viewer, and use this add-on to import them into Blender. The Textures for the most part (the tattoos are also extracted and for some materials like the skin I just use shaders) are painted and UV edited by me.
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Here's a script for importing Deus Ex level textures into Blender
1: You must already have the DX1 textures in a loose file format recognized by Blender (.png, .dds, .tga, ect.). They need to otherwise retain their original names. The textures can be acquired via UModel/UE Viewer. New Vision textures will work also.
What are some alternatives?
EpicSurvivalGame - Third-person Survival Game for Unreal Engine (Sample Project)
FModel - Unreal Engine Archives Explorer
PBCharacterMovement - HL2-style, classic FPS movement for Unreal Engine implemented in C++
vgm_ripping - Sources for game music ripping tools
UnrealROS - An Unreal Engine plugin that provides a ROS message publish/subscribe interface over TCP using the rosbridge protocol.
u4pak - unpack, pack, list, check and mount Unreal Engine 4 .pak archives
RuntimeMeshComponent - Unreal Engine 4 plugin component for rendering runtime generated content. [Moved to: https://github.com/TriAxis-Games/RealtimeMeshComponent]
UE4-Binary-Builder - An application designed to create installed Unreal Engine builds (aka Rocket builds) from Unreal Engine GitHub source. [Moved to: https://github.com/ryanjon2040/Unreal-Binary-Builder]
carla - Open-source simulator for autonomous driving research.
UnrealInk - Integration of the Ink language into Unreal 4 (https://github.com/inkle/ink)
ros-sharp - ROS# is a set of open source software libraries and tools in C# for communicating with ROS from .NET applications, in particular Unity3D
HoudiniEngineForUnreal - Houdini Engine Plugin for Unreal Engine.