ROSIntegration VS ALS-Community

Compare ROSIntegration vs ALS-Community and see what are their differences.

ROSIntegration

Unreal Engine Plugin to enable ROS Support (by code-iai)

ALS-Community

Replicated and optimized community version of Advanced Locomotion System V4 for Unreal Engine 5.3 with additional features & bug fixes (by dyanikoglu)
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ROSIntegration ALS-Community
4 16
391 2,074
0.8% -
6.5 5.4
7 days ago about 2 months ago
C++ C++
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ROSIntegration

Posts with mentions or reviews of ROSIntegration. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-04.
  • Unity VS Unreal which one you recommand for ROS (am a biginner for all three)
    3 projects | /r/ROS | 4 May 2023
  • ROSIntegration plugin
    1 project | /r/unrealengine | 25 Nov 2022
    I've recently been working with ROSIntegration, does anyone have any examples of it's use? My publishers haven't been working as well as expected.
  • Unreal to Ros
    3 projects | /r/ROS | 25 Nov 2022
    I've been trying to publish controller locations from an Oculus device to a Baxter running ROS Kinetic. While I found a decent plugin that seems to work on a basic level, the subscriber isn't reading it correctly. Is anyone familiar with ROSIntegration? Even just some examples of functional code using that plugin would be very helpful.
  • Best Sim2Real Engine?
    1 project | /r/ROS | 23 Jun 2021
    I would say this still depends on your use-case. Unity provides potentially high visual fidelity for image based learning etc. (like Unreal, for which there is this: https://github.com/code-iai/ROSIntegration ). The physics engine may be a bit simpler than in dedicated simulators to keep real-time > 60Hz up. (Unreal also uses PhysX)

ALS-Community

Posts with mentions or reviews of ALS-Community. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing ROSIntegration and ALS-Community you can also consider the following projects:

EpicSurvivalGame - Third-person Survival Game for Unreal Engine (Sample Project)

PBCharacterMovement - HL2-style, classic FPS movement for Unreal Engine implemented in C++

ue4-targetsystemplugin - UE4 Dark Souls inspired Camera Lock On / Targeting system plugin

UnrealROS - An Unreal Engine plugin that provides a ROS message publish/subscribe interface over TCP using the rosbridge protocol.

ALS-Refactored - Completely reworked and improved C++ version of Advanced Locomotion System V4.

RuntimeMeshComponent - Unreal Engine 4 plugin component for rendering runtime generated content. [Moved to: https://github.com/TriAxis-Games/RealtimeMeshComponent]

UEGitPlugin - Unreal Engine 5 Git LFS 2 Source Control Plugin (beta)

carla - Open-source simulator for autonomous driving research.

UE4-Plugin-OffAxis - This plugin provides a fishtank-VR via a so-called OffAxisProjection by modifying the projection matrix using a custom ULocalPlayer

ros-sharp - ROS# is a set of open source software libraries and tools in C# for communicating with ROS from .NET applications, in particular Unity3D

Unreal_Engine_SerialCOM_Plugin - Serial Com Port Library for Unreal Engine 4 and Unreal Engine 5