QuickEye-Utility
Unity-Editor-Toolbox
QuickEye-Utility | Unity-Editor-Toolbox | |
---|---|---|
2 | 2 | |
40 | 1,558 | |
- | - | |
5.3 | 8.1 | |
4 months ago | about 1 month ago | |
C# | C# | |
MIT License | MIT License |
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QuickEye-Utility
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You can Customize your Unity Editor Window Title!
Repo Link. Add this package to your project > Open editor preferences > Select "Window Title" > profit
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Property Drawers for Time Serialization
Recently I started refreshing one of my core libraries. The time serialization types are one of the features from the Repo.
Unity-Editor-Toolbox
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Is there a way to replicate this style of foldout/drawer in our own custom editor scripts?
You may wanna check out this project: https://github.com/arimger/Unity-Editor-Toolbox it makes creating custom hierarchy UIs rather simple from the looks of it, but I haven't tried it so can't really say for sure.
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Is Odin still worth it?
Unity Editor Toolbox - Has a large number of attributes that I think mostly are styled well to fit in with the default editor look. It also supports material editors. It has some other extensions too. I have not personally used it, but it looks pretty good quality.
What are some alternatives?
UIWidgets - UIWidget is a Unity Package which helps developers to create, debug and deploy efficient, cross-platform Apps.
NaughtyAttributes - Attribute Extensions for Unity
wheel - The Wheel of Pseudo Fortune - Unity Asset for Customizable Wheel Mechanics
Unity-game-hacking - A guide for hacking unity games
Unity-SerializableDictionary - Serializable dictionary class for Unity
InstantPipes - Unity editor tool for quickly generating pipes—with pathfinding
pb_Stl - STL import/export for Unity, supporting both ASCII and Binary.
Bewildered-Core - Common use data types, and utilities for Unity that are high-quality and feel like a native part of Unity
resharper-unity - Unity support for both ReSharper and Rider
EditorXR - Author XR in XR
ScriptableObjectVariant - Unity Odin editor helper which permits to set a "SOVariant" attribute to a ScriptableObject and override, or not, certain fields (similar to prefab variants but for scriptable objects).