ProjectReunion
imgui
ProjectReunion | imgui | |
---|---|---|
52 | 352 | |
3,650 | 56,047 | |
0.9% | - | |
9.2 | 9.7 | |
8 days ago | 2 days ago | |
C++ | C++ | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ProjectReunion
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WinUI3 + WebView2
The issue is described here: WebView2 does not support passing in a CoreWebView2Environment · Issue #1170 · microsoft/WindowsAppSDK (github.com)
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Ask HN: What is the best way to build a desktop app in Windows in 2023?
.. and how many of the Microsoft applications actually use WinUI3? As far as I can tell they're doing their own thing (Office) or are Electron (Teams) or, at least in Windows 10, haven't actually been updated from WinForms.
The overhead of WinUI3 is pretty huge. The visual designer, a winning feature of Visual Studio for decades, is AWOL. Why? It's XAML, the same as the previous XAML designer! It's just .. broken?
The backward compatibility story is a disaster: you can get stuck in the UWP sandbox https://github.com/microsoft/WindowsAppSDK/issues/1780
What's the big Microsoft WinUI3 flagship app, then? Something people are actually using? Rather than just a few system dialogues. (How many Win11 settings pop up a Win32 dialogue box, still?)
- How can i change the pointer of my cursor in winui3?
- Leaked Microsoft poll shows fewer employees have confidence in leadership
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For the past year and a half I've been working on Wintoys, an app that let's you experience Windows in your way and keep it fresh everyday while having everything you need in one place
Development for WinAppSdk and WinUI 3 is also very slow and Microsoft seems to not want to push it and invest more developers into it for some reason. They try to improve the framework, is just it's a small team. For example it was a headacke to apply the Mica backgrop and required unmanaged code, they made it simpler and reduced it to a line of code but it took months. I have 2 out of 7 issues fixed on WinAppSdk repository and 0 out of 8 issues fixed in the WinUI 3 repository (some of the older than a year). This are just my issues, there are many other opened by other developers. So yeah, it wasn't fun at all. PoweshellSDK had an issue with the Import-Module command and it wasn't fixed for more than a year and probably won't be ever fixed, but I'm glad I found a workaround, even more clean and more safe, otherwise I couldn't have added the posibility to uninstall and change Store apps.
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Has MAUI improved last couple of months?
As far as I know, there are still some issues with OIDC integration. See this, for example.
- WPF Begins its Long Goodbye
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File Explorer will soon be a Windows App SDK app
this I'm interested in. WinAppSDK is open source.
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Why Modern Software Is Slow
I think the issue is actually the sandboxing and other stuff. WinRT StorageProvider API is known to be extremely slow and NTFS / Windows IO subsystem is itself already quite slow compared to UNIX. The issue IIRC is that StorageProvider is designed for sandboxing and the way they implemented that involves doing RPCs to other processes. So there's probably some heavy context switching involved, but it's architectural, and so the voice recorder was never fixed.
https://github.com/microsoft/WindowsAppSDK/issues/8
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WPF or WinForms
Disclaimer: I work for Microsoft. I even work on WindowsAppSDK just not the WinUI parts. People far more graphically inclined and talented than I handle that 😀
imgui
- Dear ImGui version v1.90.6 released
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Using raylib with Dear ImGui: Game Dev Debugging UI
include(cmake/CPM.cmake) function(raylib_imgui_setup_dependencies) message(STATUS "Include Dear ImGui") FetchContent_Declare( ImGui GIT_REPOSITORY https://github.com/ocornut/imgui GIT_TAG 277ae93c41314ba5f4c7444f37c4319cdf07e8cf) # v1.90.4 FetchContent_MakeAvailable(ImGui) FetchContent_GetProperties(ImGui SOURCE_DIR IMGUI_DIR) add_library( imgui STATIC ${imgui_SOURCE_DIR}/imgui.cpp ${imgui_SOURCE_DIR}/imgui_draw.cpp ${imgui_SOURCE_DIR}/imgui_widgets.cpp ${imgui_SOURCE_DIR}/imgui_tables.cpp) target_include_directories(imgui INTERFACE ${imgui_SOURCE_DIR}) include(cmake/CPM.cmake) message(STATUS "Include dbg-macro") cpmaddpackage( "gh:sharkdp/dbg-macro#fb9976f410f8b29105818b20278cd0be0e853fe8" )# v0.5.1 message(STATUS "Include fmtlib") cpmaddpackage("gh:fmtlib/fmt#e69e5f977d458f2650bb346dadf2ad30c5320281" )# 10.x message(STATUS "Include raylib") cpmaddpackage("gh:raysan5/raylib#ae50bfa2cc569c0f8d5bc4315d39db64005b1b0" )# v5.0 message(STATUS "Include spdlog") cpmaddpackage("gh:gabime/spdlog#7c02e204c92545f869e2f04edaab1f19fe8b19fd" )# v1.13.0 message(STATUS "Include rlImGui") FetchContent_Declare( rlImGui GIT_REPOSITORY https://github.com/raylib-extras/rlImGui GIT_TAG d765c1ef3d37cf939f88aaa272a59a2713d654c9) FetchContent_MakeAvailable(rlImGui) FetchContent_GetProperties(rlImGui SOURCE_DIR RLIMGUI_DIR) add_library(rlimgui STATIC ${rlimgui_SOURCE_DIR}/rlImgui.cpp) target_link_libraries(rlimgui PRIVATE imgui raylib) target_include_directories(rlimgui INTERFACE ${rlimgui_SOURCE_DIR}) endfunction()
- Ask HN: Fastest cross-platform GUI stack/strategy
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Immediate Mode GUI Programming
Immediate mode is a fuzzy concept, as witnessed by this writeup: https://github.com/ocornut/imgui/wiki/About-the-IMGUI-paradi...
- Nebula is an open-source and free-to-use modern C++ game engine
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Black Triangles
It's fun to see the evolution in e.g. these examples of image loading for Dear Imgui:
https://github.com/ocornut/imgui/wiki/Image-Loading-and-Disp...
DirectX9 will even load the image for you, DirectX11 okay we get a few more structures to fill out, DirectX12 is where it goes off the rails and we are filling out a bunch of UNKNOWN DONT_CARE JUST_DO_IT. Then of course Vulkan is the one that gets the big fat "this probably won't actually work for you" warning.
I understand whats happening, but you know sometimes I just want to display a fucking image.
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Dear ImGui: Bloat-free Graphical User interface with minimal dependencies
ImGui is engine/GPU agnostic
Themeing isn't a just a retained mode thing, you can do wonders with immediate UIs, even thought (dear)ImGui doesn't provide much, you can still do wonders: https://github.com/ocornut/imgui/issues/707#issuecomment-362...
More on that topic: https://www.youtube.com/watch?v=Z1qyvQsjK5Y
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Where do I start to learn C++ for a game development
Bonus: If you want to make desktop app with UI, then this is another great C++ library and it's also simple to learn as well. https://github.com/ocornut/imgui.
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GUI library for fast prototyping
AFAIK the Rust equivalent to C++'s Dear ImGui is egui.
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Stretching myself thin with Dear ImGui projects
They use a Dear ImGui, a C++ GUI library.
What are some alternatives?
UWPDumper - DLL and Injector for dumping UWP applications at run-time to bypass encrypted file system protection.
wxWidgets - Cross-Platform C++ GUI Library
mactype - Better font rendering for Windows.
nuklear - A single-header ANSI C immediate mode cross-platform GUI library
TcNo-Acc-Switcher - A Super-fast account switcher for Steam, Battle.net, Epic Games, Origin, Riot, Ubisoft and many others! [Moved to: https://github.com/TCNOco/TcNo-Acc-Switcher]
NanoGUI - Minimalistic GUI library for OpenGL
Cronos-Rootkit - Cronos is Windows 10/11 x64 ring 0 rootkit. Cronos is able to hide processes, protect and elevate them with token manipulation.
GTK+ - Read-only mirror of https://gitlab.gnome.org/GNOME/gtk
Windows UI Library - Windows UI Library: the latest Windows 10 native controls and Fluent styles for your applications
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
WindowsAppSDK-Samples - Feature samples for the Windows App SDK
CEGUI