ProjectPSX
Silk.NET
ProjectPSX | Silk.NET | |
---|---|---|
4 | 35 | |
1,005 | 3,686 | |
- | 2.5% | |
5.5 | 5.2 | |
6 months ago | 9 days ago | |
C# | C# | |
MIT License | MIT License |
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ProjectPSX
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Trying to get into CPU Emulation and have a few questions.
I will try to answer your questions. As context i've build Chip8, Intel 8080, Gameboy and Playstation emulators, also Just keep in mind that this is my opinion.
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Which one is easier? PSX emulator or GBA emulator?
I have written a PSX emulator (https://github.com/BluestormDNA/ProjectPSX) so maybe I'm quite biased:
- Why is there a lack of cool repos?
- Is C# a good language for emulators?
Silk.NET
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Is there a real time graphics llibrary in c#
A couple other options than what has been suggested so far: - TerraFX.Interop.Windows. Raw, blittable, 1:1 bindings for all Win32, D2D/D3D11/D3D12 APIs (there's also a version with Vulkan bindings). As close to doing #include as you can get in C#. This is my personal favorite, I use it in my own ComputeSharp library, and transitively we use it in the Microsoft Store too 🙂 - Silk.NET another version of high-performance bindings, more opinionated than TerraFX and with some additional helpers to make it a bit easier to use.
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Math Game Project
Here is an example of using "releases" in GitHub: https://github.com/dotnet/Silk.NET/releases. Most repositories use releases and releases seem like they wpuld be appropriate for your repository too.
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Is there a way to display 3D models on a page?
I've been looking at this. Is this similar to the UrhoSharp project you talk about? https://github.com/dotnet/Silk.NET
- [WinUI] High level 2D rendering library
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SDL2 + OpenGL in C#?
Have you looked at Silk.NET before?
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Using .NET with low level rendering code?
Take a look at https://github.com/dotnet/Silk.NET . You should be able to use your existing rendering context with it. So you could use something like imgui (They have bindings for that) to render your UI. Or if you just start writing your rendering code, you could consider writing the whole rendering engine with it. I used it in the past for a game engine and performance is no problem for most of the usecases.
- Anybody using System.Numerics for 3D graphic applications?
- Cross-platform audio playback
- C# Game engine - suggestions
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Why is every graphics API C# wrapper I find deprecated?
If you want something more ".NET like", check out Silk.NET instead. It's also community maintained and in the .NET Foundation, but does name remappings, friendly API overloads, and other things that make it feel more ".NET like": https://github.com/dotnet/Silk.NET
What are some alternatives?
enge-js - eNGE JavaScript PlayStation Emulator
OpenTK - The Open Toolkit library is a fast, low-level C# wrapper for OpenGL, OpenAL & OpenCL. It also includes windowing, mouse, keyboard and joystick input and a robust and fast math library, giving you everything you need to write your own renderer or game engine. OpenTK can be used standalone or inside a GUI on Windows, Linux, Mac.
Chip8 - Chip 8 Interpreter / Emulator
Veldrid - A low-level, portable graphics library for .NET.
Sony9Pin.net - A dotNET library to control a video recorder using the Sony 9-Pin protocol. The Odetics protocol is a superset of the Sony 9pin protocol.
Vortice.Windows - .NET bindings for Direct3D12, Direct3D11, WIC, Direct2D1, XInput, XAudio, X3DAudio, DXC, Direct3D9 and DirectInput.
CSCore - An advanced audio library, written in C#. Provides tons of features. From playing/recording audio to decoding/encoding audio streams/files to processing audio data in realtime (e.g. applying custom effects during playback, create visualizations,...). The possibilities are nearly unlimited.
SharpDX
awesome-dotnet - A collection of awesome .NET libraries, tools, frameworks and software
Interactive Data Display for WPF - Interactive Data Display for WPF is a set of controls for adding interactive visualization of dynamic data to your application. It allows to create line graphs, bubble charts, heat maps and other complex 2D plots which are very common in scientific software. Interactive Data Display for WPF integrates well with Bing Maps control to show data on a geographic map in latitude/longitude coordinates. The controls can also be operated programmatically.
FlaxEngine - Flax Engine – multi-platform 3D game engine
Win2D - Win2D is an easy-to-use Windows Runtime API for immediate mode 2D graphics rendering with GPU acceleration. It is available to C#, C++ and VB developers writing apps for the Windows Universal Platform (UWP). It utilizes the power of Direct2D, and integrates seamlessly with XAML and CoreWindow.