Why is every graphics API C# wrapper I find deprecated?

This page summarizes the projects mentioned and recommended in the original post on /r/csharp

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  • terrafx.interop.windows

    Interop bindings for Windows.

  • Repo is here: https://github.com/terrafx/terrafx.interop.windows/ Latest NuGet is here: https://www.nuget.org/packages/TerraFX.Interop.Windows

  • Silk.NET

    The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.

  • If you want something more ".NET like", check out Silk.NET instead. It's also community maintained and in the .NET Foundation, but does name remappings, friendly API overloads, and other things that make it feel more ".NET like": https://github.com/dotnet/Silk.NET

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  • demoapp

  • I have a barebones app I use to demo hardware intrinsics and perf improvements here that does minimal software rendering: https://github.com/tannergooding/demoapp

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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