Our great sponsors
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Silk.NET
The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
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dotnet-console-games
Game examples implemented as .NET console applications primarily for providing education and inspiration. :)
Link to my project: https://github.com/NahdaaJ/MathGame
Here is an example of using "releases" in GitHub: https://github.com/dotnet/Silk.NET/releases. Most repositories use releases and releases seem like they wpuld be appropriate for your repository too.
However if you don't want to use releases you can just use a dedicated branch that is not your source code branch. For example, in the dotnet-console-games repository, the source code is in the "main" branch and there is another branch called "binaries" that stores the compilation output. https://github.com/dotnet/dotnet-console-games. There is an action in github that automatically builds the code from the "main" branch and pushes the output to the "binaries" branch. That action is here: https://github.com/dotnet/dotnet-console-games/blob/main/.github/workflows/Binaries%20Deploy.yml