PixelVision8 VS CorgEng

Compare PixelVision8 vs CorgEng and see what are their differences.

PixelVision8

Pixel Vision 8's core philosophy is to teach retro game development with streamlined workflows. PV8 is also a platform that standardizes 8-bit fantasy console limitations built on top of the open-source C# game engine based on MonoGame. (by PixelVision8)

CorgEng

A modularised, multi-threaded C# game engine based on the Entity Component System architecture. Uses OpenGL for rendering and contains many optional modules for easier development. Includes a user interface library, networking, a layered rendering solution, dynamic XML content loading, ECS framework and an example programs. Primarilly for 2D games. (by PowerfulBacon)
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PixelVision8 CorgEng
5 1
1,464 10
- -
0.0 0.0
over 1 year ago 6 months ago
C# C#
Microsoft Public License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

PixelVision8

Posts with mentions or reviews of PixelVision8. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-10-14.
  • Getting Started with Pixel Vision 8
    1 project | dev.to | 9 Dec 2022
    Sprites in Power Vision 8 are all 8x8 pixels in size, when your game starts up the file "sprites.png" is loaded and chopped up in to 8x8 images. Each of these images is then loaded into the memory of the sprite chip until it runs out of space. Each sprite is given an index number at load time (starting from 0) and you can use that index to fetch a particular sprite.
  • The Dark Side of Supporting an Open-Source Project
    1 project | /r/gamedev | 25 Oct 2021
    We don't talk enough about how much it "costs" to work on large open-source projects by yourself. I summed up my experiences building Pixel Vision 8 for the past 6 years in "The Dark Side of Supporting an Open-Source Project" on u/hashnode - https://jessefreeman.hashnode.dev/the-dark-side-of-supporting-an-open-source-project
  • I Made A Game In 72 Hours That Uses GitHub Issues To Crowd Source Maps
    4 projects | dev.to | 14 Oct 2021
    Space Station 8 is a Micro Platformer created in 72 hours for Ludum Dare 49 based on a game I used to play on my original Macintosh called Spacestation Pheta. Space Station 8 is also heavily inspired by Bitsy and my Fantasy Console, Pixel Vision 8, which I used to create the game.
  • Open Sourcing My Tools For Generating Tutorials From Source Code
    1 project | dev.to | 12 Oct 2021
    I have been working on my game engine, Pixel Vision 8, for the better part of 6 years now. One of the challenges of working on any sizeable open source project is writing all the documentation and tutorials. I've always been fascinated with designing automated build systems, and it occurred to me that I could create a tool to help me streamline this entire process. The idea was straightforward, could I analyze a code file and break it down into individual steps?
  • Pico-8 – Fantasy Console
    4 projects | news.ycombinator.com | 2 Oct 2021

CorgEng

Posts with mentions or reviews of CorgEng. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing PixelVision8 and CorgEng you can also consider the following projects:

TIC-80 - TIC-80 is a fantasy computer for making, playing and sharing tiny games.

Snoow - Snoow is a C++ Game Engine with a Level Editor

picolove - PICO-8 Reimplementation in Love2D. Chat: https://discord.gg/jGEMUse6RM

voodoo2d - 👹 2D Java Game Engine built in OpenGL

wasm4 - Build retro games using WebAssembly for a fantasy console.

DefaultEcs - Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.

fantasy - A curated list of available fantasy consoles/computers.

Quake2Sharp - Quake 2, fully playable, ported to C#

unity-sdk - The Unity SDK for LootLocker

GameDev-Resources - :video_game: :game_die: A wonderful list of Game Development resources.

penumbra - 2D lighting with soft shadows for MonoGame

BlazorCanvas - Simple 2D gamedev examples using Blazor and .NET 5