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PixelVision8
Discontinued Pixel Vision 8's core philosophy is to teach retro game development with streamlined workflows. PV8 is also a platform that standardizes 8-bit fantasy console limitations built on top of the open-source C# game engine based on MonoGame.
In addition to creating custom issues, I use GitHub actions to automatically create new builds of my game whenever I push new code to the repo. I set this up early on in the game jam and having a simple continuous integration build system removed all the stress at the end of the game jam because I point people to the latest build, and it's always up-to-date by directing them to SpaceStation8/releases/latest/.
Creates a new release and tag ( actions/create-release@v1 )
The last thing to keep in mind when modifying the sprites, or even using drawing tools like Aseprite to modify map files, is that you will have to use the following four colors (#2D1B2E, #574B67, #937AC5, #F9F4EA) .
Space Station 8 is a Micro Platformer created in 72 hours for Ludum Dare 49 based on a game I used to play on my original Macintosh called Spacestation Pheta. Space Station 8 is also heavily inspired by Bitsy and my Fantasy Console, Pixel Vision 8, which I used to create the game.