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PixelVision8
Discontinued Pixel Vision 8's core philosophy is to teach retro game development with streamlined workflows. PV8 is also a platform that standardizes 8-bit fantasy console limitations built on top of the open-source C# game engine based on MonoGame.
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
I have been working on my game engine, Pixel Vision 8, for the better part of 6 years now. One of the challenges of working on any sizeable open source project is writing all the documentation and tutorials. I've always been fascinated with designing automated build systems, and it occurred to me that I could create a tool to help me streamline this entire process. The idea was straightforward, could I analyze a code file and break it down into individual steps?
Related posts
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Getting Started with Pixel Vision 8
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The Dark Side of Supporting an Open-Source Project
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Edgar, Build a Dyson Swarm
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AI hit one of my obelisks while the deploy animation was going. Sent me ~1,000,00 power into the red. Deploying a GDI barracks fixed it later. Has anyone else seen this before?
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Minetest: An open source voxel game engine