PhysX VS physx-js

Compare PhysX vs physx-js and see what are their differences.

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PhysX physx-js
17 1
3,074 99
1.0% -
0.0 10.0
8 months ago over 1 year ago
C++ Shell
GNU General Public License v3.0 or later -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

PhysX

Posts with mentions or reviews of PhysX. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-24.

physx-js

Posts with mentions or reviews of physx-js. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-11-29.
  • Does anyone know how VPhysics (Source's implementation of Havok) do such a good job at solving the bullet through paper problem?
    2 projects | /r/gamedev | 29 Nov 2022
    It all gets petty hairy.. which is why writing physics engines is Hard, and you should be pretty skeptical when someone is like: "Hay gauis I made a new phYsics engine!! you should totally use it!" Even the big guys thrash around in this space.. as someone mentioned in another comment... although there is sometimes a case to be made for rolling your own, if you're valve for instance.. All that said, I'm really partial to Bullet just because it's so damn battle tested (unity/blender and countless other engines) But I'm generally pro havok/physX and also the newer Jolt physics library. https://github.com/NVIDIAGameWorks/PhysX https://github.com/ashconnell/physx-js https://jrouwe.github.io/JoltPhysics/

What are some alternatives?

When comparing PhysX and physx-js you can also consider the following projects:

Bullet - Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.

wasm-git - GIT for nodejs and the browser using https://libgit2.org compiled to WebAssembly with https://emscripten.org

CHRONO - High-performance C++ library for multiphysics and multibody dynamics simulations

streamdal - Code-Native Data Pipelines

Newton Dynamics - Newton Dynamics is an integrated solution for real time simulation of physics environments.

timidity - Play MIDI files in the browser w/ Web Audio, WebAssembly, and libtimidity

Box2D - Box2D is a 2D physics engine for games

elementary - A JavaScript runtime for writing native audio applications, as well as a library and framework for composing audio signal processes.

ODE

LiquidFun - 2D physics engine for games

Chipmunk - A fast and lightweight 2D game physics library.

JoltPhysics - A multi core friendly rigid body physics and collision detection library, written in C++, suitable for games and VR applications.