physx-js VS elementary

Compare physx-js vs elementary and see what are their differences.

elementary

A JavaScript runtime for writing native audio applications, as well as a library and framework for composing audio signal processes. (by nick-thompson)
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physx-js elementary
1 10
99 433
- -
10.0 2.0
over 1 year ago about 1 year ago
Shell Shell
- GNU Affero General Public License v3.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

physx-js

Posts with mentions or reviews of physx-js. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-11-29.
  • Does anyone know how VPhysics (Source's implementation of Havok) do such a good job at solving the bullet through paper problem?
    2 projects | /r/gamedev | 29 Nov 2022
    It all gets petty hairy.. which is why writing physics engines is Hard, and you should be pretty skeptical when someone is like: "Hay gauis I made a new phYsics engine!! you should totally use it!" Even the big guys thrash around in this space.. as someone mentioned in another comment... although there is sometimes a case to be made for rolling your own, if you're valve for instance.. All that said, I'm really partial to Bullet just because it's so damn battle tested (unity/blender and countless other engines) But I'm generally pro havok/physX and also the newer Jolt physics library. https://github.com/NVIDIAGameWorks/PhysX https://github.com/ashconnell/physx-js https://jrouwe.github.io/JoltPhysics/

elementary

Posts with mentions or reviews of elementary. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-04-11.

What are some alternatives?

When comparing physx-js and elementary you can also consider the following projects:

wasm-git - GIT for nodejs and the browser using https://libgit2.org compiled to WebAssembly with https://emscripten.org

react-juce - Write cross-platform native apps with React.js and JUCE

PhysX - NVIDIA PhysX SDK

tiddlywiki-docker - Tools for running TiddlyWiki via a Docker container

streamdal - Code-Native Data Pipelines

Rack - The virtual Eurorack studio

timidity - Play MIDI files in the browser w/ Web Audio, WebAssembly, and libtimidity

faust - Functional programming language for signal processing and sound synthesis

awesome-musicdsp - A curated list of my favourite music DSP and audio programming resources

wasgen - Web Audio sound generator

Tailwind CSS - A utility-first CSS framework for rapid UI development.

Maximilian - C++ Audio and Music DSP Library