physx-js

PhysX for JavaScript (by ashconnell)

Physx-js Alternatives

Similar projects and alternatives to physx-js based on common topics and language

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a better physx-js alternative or higher similarity.

physx-js reviews and mentions

Posts with mentions or reviews of physx-js. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-11-29.
  • Does anyone know how VPhysics (Source's implementation of Havok) do such a good job at solving the bullet through paper problem?
    2 projects | /r/gamedev | 29 Nov 2022
    It all gets petty hairy.. which is why writing physics engines is Hard, and you should be pretty skeptical when someone is like: "Hay gauis I made a new phYsics engine!! you should totally use it!" Even the big guys thrash around in this space.. as someone mentioned in another comment... although there is sometimes a case to be made for rolling your own, if you're valve for instance.. All that said, I'm really partial to Bullet just because it's so damn battle tested (unity/blender and countless other engines) But I'm generally pro havok/physX and also the newer Jolt physics library. https://github.com/NVIDIAGameWorks/PhysX https://github.com/ashconnell/physx-js https://jrouwe.github.io/JoltPhysics/

Stats

Basic physx-js repo stats
1
99
10.0
over 1 year ago

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