Pcx VS GPU-Planetary-Rendering

Compare Pcx vs GPU-Planetary-Rendering and see what are their differences.

Pcx

Point cloud importer & renderer for Unity (by keijiro)
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Pcx GPU-Planetary-Rendering
11 1
1,279 179
- -
0.0 10.0
over 1 year ago over 2 years ago
C# C#
The Unlicense Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Pcx

Posts with mentions or reviews of Pcx. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-19.

GPU-Planetary-Rendering

Posts with mentions or reviews of GPU-Planetary-Rendering. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-01.
  • How to solve repeating textures?
    3 projects | /r/Unity3D | 1 Dec 2022
    The way I solved it was by implementing a custom surface shader that used perlin noise to determine the frequency at which a texture would be applied to the terrain surface. This also depended on how the terrain propogated. I forget the exact details as this was a small project from a while ago. But I was untimately able to mitigate any sort tileing/repeteing effect while only using a 64px texture. A very similar method to mine is used in this Github repo and might be worth taking a look at https://github.com/simeonradivoev/GPU-Planetary-Rendering

What are some alternatives?

When comparing Pcx and GPU-Planetary-Rendering you can also consider the following projects:

BA_PointCloud - PointCloud-BachelorThesis

TexturePanner - This repository hosts a shader for Unity3D whose main goal is to facilitate the creation of neon-like signs, conveyor belts and basically whatever based on scrolling textures

grass-bending - A replacement for Unity's terrain vegetation shader with alpha blended rendering and touch bending effect

procedural-stochastic-texturing - Modified Shader Graph package implementing Procedural Stochastic Texturing

StableFluids - A straightforward GPU implementation of Jos Stam's "Stable Fluids" on Unity.

Realtime-Compute-Shader-Unity-PathTracer - A passion projects that has been going on for awhile, finally at a place where I feel comfortable tentatively uploading it to Github for others [Moved to: https://github.com/Pjbomb2/TrueTrace-Pathtracer]

TestbedHDRP - Testbed project for Unity HDRP (High Definition Render Pipeline)

GPUInstance - Instancing & Animation library for Unity3D

VL.Fuse - A library for visually programming on the GPU, built to enable rapid workflows and modular approaches to accelerated graphics, logic and computation.

TrueTrace-Unity-Pathtracer - A passion projects that has been going on for awhile, finally at a place where I feel comfortable tentatively uploading it to Github for others

Kino - A collection of custom post processing effects for Unity

hextile-demo - demonstrates hex-tiling