OscJack VS Entitas

Compare OscJack vs Entitas and see what are their differences.


Lightweight C# implementation of OSC server/client (by keijiro)


Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity (by sschmid)
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OscJack Entitas
1 4
455 6,944
- -
4.6 0.0
about 2 years ago 5 months ago
C# C#
The Unlicense MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.


Posts with mentions or reviews of OscJack. We have used some of these posts to build our list of alternatives and similar projects.


Posts with mentions or reviews of Entitas. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-30.

What are some alternatives?

When comparing OscJack and Entitas you can also consider the following projects:

extOSC - extOSC is a tool dedicated to simplify creation of applications in Unity with OSC protocol usage.

Svelto.ECS - Svelto ECS C# Entity Component System

AssetStudio - AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.

ecs - LeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity

EasyVirtualMotionCaptureForUnity - VMCProtocol Receiver asset for Unity. Easy to use! / バーチャルモーションキャプチャーなどVMCProtocolを受信してUnityに反映するスクリプトです。

Zenject - Dependency Injection Framework for Unity3D

DefaultEcs - Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.

gdnative - Rust bindings for Godot 3

MediaPipeUnityPlugin - Unity plugin to run MediaPipe

unity-astar - A Star (A*) algorithm in C# focused on performance and setup for Unity

ecs - Elastic Common Schema

MasterMemory - Embedded Typed Readonly In-Memory Document Database for .NET and Unity.