NavGrid
DlgSystem
NavGrid | DlgSystem | |
---|---|---|
1 | 6 | |
101 | 374 | |
- | 6.7% | |
0.0 | 6.2 | |
about 1 year ago | 10 days ago | |
C++ | C++ | |
GNU Lesser General Public License v3.0 only | MIT License |
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NavGrid
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Navmesh generation
Generally with tile based movement, you won't be using nav meshes*. Consider looking at plugins like Advanced Turn Based Tile Toolkit or NavGrid for this purpose.
DlgSystem
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Free open-source dialogue plugin
I've been using https://github.com/NotYetGames/DlgSystem which has been really helpful.
- How can I make this simple dialogue blueprint repeatable?
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Creating Dialogue & Story Events?
For the dialogue system you can use this plugin from GitHub or i followed a tutorial on youtube to make a dialogue system based on behavior tree and a proxy AI controller. I have to say it works quite well and it gives you the easy tree structure to build the dialgoues.
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How would you tackle organizing a system for dialogue in an animal crossing or stardew valley -esque game?
It's also free on their Github if you compile it yourself and if you don't want to use it as-is you would at least be able to see the source code/blueprints etc to how they've put things together.
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Good resources for learning editor tools?
DlgSystem by NotYetGames - has been used in a shipped game with open C++ source by the creator
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Is there a smart way to implement dialogue tree?
I can recommend this free dialogue plugin: https://github.com/NotYetGames/DlgSystem
What are some alternatives?
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