NavGrid VS UEViewer

Compare NavGrid vs UEViewer and see what are their differences.

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NavGrid UEViewer
1 59
101 2,278
- -
0.0 3.0
about 1 year ago 2 months ago
C++ C++
GNU Lesser General Public License v3.0 only MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

NavGrid

Posts with mentions or reviews of NavGrid. We have used some of these posts to build our list of alternatives and similar projects.
  • Navmesh generation
    1 project | /r/unrealengine | 12 Mar 2023
    Generally with tile based movement, you won't be using nav meshes*. Consider looking at plugins like Advanced Turn Based Tile Toolkit or NavGrid for this purpose.

UEViewer

Posts with mentions or reviews of UEViewer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-09.

What are some alternatives?

When comparing NavGrid and UEViewer you can also consider the following projects:

HoudiniEngineForUnreal - Houdini Engine Plugin for Unreal Engine.

FModel - Unreal Engine Archives Explorer

carla - Open-source simulator for autonomous driving research.

vgm_ripping - Sources for game music ripping tools

DlgSystem - Dialogue Plugin System for Unreal Engine

u4pak - unpack, pack, list, check and mount Unreal Engine 4 .pak archives

SmoothZoom - Smooth Zoom Plugin for Unreal Engine 4.27

UE4-Binary-Builder - An application designed to create installed Unreal Engine builds (aka Rocket builds) from Unreal Engine GitHub source. [Moved to: https://github.com/ryanjon2040/Unreal-Binary-Builder]

GraphAStarExample - Unreal Engine 4 generic graph A* implementation for hexagonal grids.

UnrealInk - Integration of the Ink language into Unreal 4 (https://github.com/inkle/ink)

UE-BUITween - Unreal 4 UMG UI tweening plugin in C++