NFSC_CustomVT VS 3d-game-shaders-for-beginners

Compare NFSC_CustomVT vs 3d-game-shaders-for-beginners and see what are their differences.

NFSC_CustomVT

A decompiled and enhanced Visual Treatment and screen effects shader for NFS Carbon. (by xan1242)
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NFSC_CustomVT 3d-game-shaders-for-beginners
1 12
3 17,063
- -
2.6 0.0
about 2 years ago 10 months ago
C++ C++
MIT License BSD 3-clause "New" or "Revised" License
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NFSC_CustomVT

Posts with mentions or reviews of NFSC_CustomVT. We have used some of these posts to build our list of alternatives and similar projects.
  • Night Run w/ Supra in Palmont
    1 project | /r/needforspeed | 10 Apr 2022
    BTW, I've made a custom VT shader as an attempt to decompile it, so if you want to play around with even more granularity: https://github.com/xan1242/NFSC_CustomVT

3d-game-shaders-for-beginners

Posts with mentions or reviews of 3d-game-shaders-for-beginners. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-10-01.

What are some alternatives?

When comparing NFSC_CustomVT and 3d-game-shaders-for-beginners you can also consider the following projects:

NFS-2015-Revival-Mod-Extras - Additional plugins/addons for the NFS 2015 Revival mod.

godot-psx-style-demo - Demo project featuring a collection of PS1 style shaders and materials for Godot engine.

hp2wsfix - Need for Speed: Hot Pursuit 2 PC - Widescreen fix

tinyrenderer - A brief computer graphics / rendering course

ShaderConductor - ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages

julia-set-with-shaders - Julia set render with GLSL shaders and P5.js library

glslang - Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.

SHADERed - Lightweight, cross-platform & full-featured shader IDE

NFS-XtendedInput - NFS (Black Box, MW & newer) - XInput Plugin

Granite - My personal Vulkan renderer

reshade - A generic post-processing injector for games and video software.

LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com