Multirole VS yojimbo

Compare Multirole vs yojimbo and see what are their differences.

Multirole

A high-performance C++ game server for EDOPro (by DyXel)

yojimbo

A network library for client/server games written in C++ (by mas-bandwidth)
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Multirole yojimbo
1 5
25 2,392
- 0.8%
5.5 8.8
about 2 months ago about 2 months ago
C++ C
GNU Affero General Public License v3.0 BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Multirole

Posts with mentions or reviews of Multirole. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-21.
  • Good sims for building bots?
    2 projects | /r/yugioh | 21 Jun 2023
    I'm trying to write some bots (currently in Python but I'm flexible on this point) that, to boil it down, can query gamestate information (what cards are in what zones, how many cards does my opponent have left in deck, what cards are in my hand, etc) and send commands to a Yugioh simulator. The closest thing to my usecase that I have found is this, a C++ local server implementation that I can get up and running, but can't connect to (and digging through the implemented bots, it seems like a nightmare of undocumented C++ network protocol that would take me at minimum weeks to unravel in order to connect to it). Has anyone tried something like this before? Did anyone find a sim that has a convenient API for bots, particularly ones written in Python? Thanks in advance

yojimbo

Posts with mentions or reviews of yojimbo. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-06.

What are some alternatives?

When comparing Multirole and yojimbo you can also consider the following projects:

windbot - WindBot Ignite is an EDOPro-compatible C# bot.

netcode.io - A protocol for secure client/server connections over UDP

ENet-CSharp - Reliable UDP networking library

KCP - :zap: KCP - A Fast and Reliable ARQ Protocol

lsquic - LiteSpeed QUIC and HTTP/3 Library

SDLPoP - An open-source port of Prince of Persia, based on the disassembly of the DOS version.

bitproto - The bit level data interchange format for serializing data structures (long term maintenance).

SLikeNet - SLikeNetâ„¢ is an Open Source/Free Software cross-platform network engine written in C++ and specifially designed for games (and applications which have comparable requirements on a network engine like games) building upon the discontinued RakNet network engine which had more than 13 years of active development.

mojozork - A simple Z-Machine implementation in a single C file. Now with online multiplayer! :)

zork - The DUNGEON (Zork I) source

enet - ENet reliable UDP networking library

libuv - Cross-platform asynchronous I/O