Programming question : Which techniques are used to achieve real-time between players in online openworlds ? (think wow, ff14, teso)

This page summarizes the projects mentioned and recommended in the original post on

Our great sponsors
  • SonarQube - Static code analysis for 29 languages.
  • Scout APM - Less time debugging, more time building
  • SaaSHub - Software Alternatives and Reviews
  • yojimbo

    A network library for client/server games written in C++

    And has his own C++ library for transmitting messages over UDP protocol

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

Suggest a related project

Related posts