yojimbo
SDLPoP
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yojimbo | SDLPoP | |
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5 | 16 | |
2,379 | 1,054 | |
1.1% | - | |
9.0 | 4.2 | |
25 days ago | 27 days ago | |
C | C | |
BSD 3-clause "New" or "Revised" License | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
yojimbo
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Multiplayer Networking Solutions
yojimbo/ netcode/ reliable, all developped by Glenn Fidler, author of GafferOnGames
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"Move all" feature added in inventory. In your face little fudsters. Gaming revolution incoming!
They really just didn't know how to go about building a complex online game or what that entails. At one point they were trying to donate to open source networking projects that were still in development and not production-ready in hopes they'd help them make their game, you'll see them listed as sponsors of yojimbo for example. It was bizarre to watch.
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Handling acks during 1+ second packet loss with Glenn Fiedler's Reliable UDP Solution
I can't remember exactly how best to handle this (Glenn's yojimbo project is probably your best bet for a concrete implementation), but here's an idea: buffer and ACK some packets (e.g. up to N packets following your missing packet) and discard everything else (without ACK) until the missing one shows up. The protocol will then continuously try to send your missing packet, in addition to the packets you've intentionally not ACK'd. Once the missing packet shows up you can process it and any buffered packets up to your next missing packet and repeat.
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I need a good and simple networking library for C++
You may want to take a look at yojimbo , looks like it will fit your requirements pretty well.
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Programming question : Which techniques are used to achieve real-time between players in online openworlds ? (think wow, ff14, teso)
And has his own C++ library for transmitting messages over UDP protocol https://github.com/networkprotocol/yojimbo
SDLPoP
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Lessons from Open-Source Game Projects
SDLPoP - Prince of Persia clone based on DOS disassembly. C, SDL2
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Fan Games & Remakes
I love the original Prince of Persia, and the SDLPoP fan remake plays beautifully on the Deck (just add the Windows/Linux version from here as a non-Steam game).
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SdLPoP control issues
SDLPoP is an open source port of the original Prince of Persia using the sdl library. Yes, I've also gathered that it's a standalone application that doesn't run through RetroArch. The documentation for the particular Retropie port of it is a bit sparse, but from what I've been able to gather apparently if one has control issues they should use that gamecontrollerdb.txt file and configure it correctly, but it's just that I couldn't get it to work. Whether I'm doing something wrong or there's something wrong with the port itself given the hardware, I don't know, that's why I'm asking for help here. For reference, here's some of the information I've already gone through : https://github.com/NagyD/SDLPoP
- I feel old
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Prince of Persia - great cinematic platformer, and probably first game I ever played. My oldest gaming memory is main character dying on spikes.
There's a source port to run the game on modern systems: https://github.com/NagyD/SDLPoP
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If you’re old enough to remember: Prince of Persia from 1989
This is a good way to play this: https://github.com/NagyD/SDLPoP
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Prince of Persia JavaScript
This is great and I also enjoy https://github.com/NagyD/SDLPoP where my favourite feature is the ability to take a screenshot of the whole level... which usually fits well within my 4K display.
Oh, and playing at 3840x1200 means that every original 320x200 pixel is ... 144 pixels!
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Hacker News top posts: Nov 23, 2021
Prince of Persia open-source port based on the DOS version disassembly\ (33 comments)
- Prince of Persia Open Source, based on the disassembly of the DOS version, extended with new features
- An open-source port of Prince of Persia, based on the disassembly of the DOS version.
What are some alternatives?
netcode.io - A protocol for secure client/server connections over UDP
Craft - A simple Minecraft clone written in C using modern OpenGL (shaders).
ENet-CSharp - Reliable UDP networking library
re3 - GTA III, Vice City [UnavailableForLegalReasons - Repository access blocked]
KCP - :zap: KCP - A Fast and Reliable ARQ Protocol
graphql-editor - đź“ş Visual Editor & GraphQL IDE.
lsquic - LiteSpeed QUIC and HTTP/3 Library
Prince-of-Persia-Apple-II - A running-jumping-swordfighting game I made on the Apple II from 1985-89
bitproto - The bit level data interchange format for serializing data structures (long term maintenance).
reactos - A free Windows-compatible Operating System
SLikeNet - SLikeNet™ is an Open Source/Free Software cross-platform network engine written in C++ and specifially designed for games (and applications which have comparable requirements on a network engine like games) building upon the discontinued RakNet network engine which had more than 13 years of active development.
cute_headers - Collection of cross-platform one-file C/C++ libraries with no dependencies, primarily used for games