A network library for client/server games written in C++
You may want to take a look at yojimbo , looks like it will fit your requirements pretty well.
Cross-platform asynchronous I/O
cmake include(FetchContent) FetchContent_Declare(libuv URL "https://github.com/libuv/libuv/archive/master.zip") FetchContent_MakeAvailable(libuv)
Less time debugging, more time building. Scout APM allows you to find and fix performance issues with no hassle. Now with error monitoring and external services monitoring, Scout is a developer's best friend when it comes to application development.
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