I need a good and simple networking library for C++

This page summarizes the projects mentioned and recommended in the original post on reddit.com/r/gamedev

Our great sponsors
  • Scout APM - Less time debugging, more time building
  • SonarLint - Deliver Cleaner and Safer Code - Right in Your IDE of Choice!
  • OPS - Build and Run Open Source Unikernels
  • GitHub repo yojimbo

    A network library for client/server games written in C++

    You may want to take a look at yojimbo , looks like it will fit your requirements pretty well.

  • GitHub repo libuv

    Cross-platform asynchronous I/O

    cmake include(FetchContent) FetchContent_Declare(libuv URL "https://github.com/libuv/libuv/archive/master.zip") FetchContent_MakeAvailable(libuv)

  • Scout APM

    Less time debugging, more time building. Scout APM allows you to find and fix performance issues with no hassle. Now with error monitoring and external services monitoring, Scout is a developer's best friend when it comes to application development.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

Suggest a related project

Related posts