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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
I can't remember exactly how best to handle this (Glenn's yojimbo project is probably your best bet for a concrete implementation), but here's an idea: buffer and ACK some packets (e.g. up to N packets following your missing packet) and discard everything else (without ACK) until the missing one shows up. The protocol will then continuously try to send your missing packet, in addition to the packets you've intentionally not ACK'd. Once the missing packet shows up you can process it and any buffered packets up to your next missing packet and repeat.
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"Move all" feature added in inventory. In your face little fudsters. Gaming revolution incoming!
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Programming question : Which techniques are used to achieve real-time between players in online openworlds ? (think wow, ff14, teso)
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I just want force-feedback
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Why is client FPS limited by netcode?
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Should I write my game server in C so that I can use the latest version of the netcode protocol?