yojimbo VS zork

Compare yojimbo vs zork and see what are their differences.

yojimbo

A network library for client/server games written in C++ (by mas-bandwidth)
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yojimbo zork
5 2
2,379 574
1.1% -
9.0 0.0
23 days ago over 1 year ago
C C
BSD 3-clause "New" or "Revised" License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

yojimbo

Posts with mentions or reviews of yojimbo. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-06.

zork

Posts with mentions or reviews of zork. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-07-01.

What are some alternatives?

When comparing yojimbo and zork you can also consider the following projects:

netcode.io - A protocol for secure client/server connections over UDP

Quake-III-Arena-Kenny-Edition - The cradle of Quake III Arena

ENet-CSharp - Reliable UDP networking library

lighthouse-of-doom - A simple text-based adventure game

KCP - :zap: KCP - A Fast and Reliable ARQ Protocol

remc2 - Recode Binary code of game Magic Carpet2 to C/C++ language(remake MC2 for any platform)

lsquic - LiteSpeed QUIC and HTTP/3 Library

BrogueCE - Brogue: Community Edition - a community-lead fork of the much-loved minimalist roguelike game

SDLPoP - An open-source port of Prince of Persia, based on the disassembly of the DOS version.

twinejs - Twine, a tool for telling interactive, nonlinear stories

bitproto - The bit level data interchange format for serializing data structures (long term maintenance).

SLikeNet - SLikeNetâ„¢ is an Open Source/Free Software cross-platform network engine written in C++ and specifially designed for games (and applications which have comparable requirements on a network engine like games) building upon the discontinued RakNet network engine which had more than 13 years of active development.